// 4.Geometry3D #include"VulkanAppFramework.h" #include #include #include #include #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=1280; constexpr uint32_t SCREEN_HEIGHT=720; class TestApp:public CameraAppFramework { Color4f color; vulkan::Buffer *ubo_color=nullptr; private: SceneNode render_root; RenderList render_list; struct MDP { vulkan::Material * material =nullptr; vulkan::MaterialInstance * material_instance =nullptr; vulkan::Pipeline * pipeline =nullptr; }m3d,m2d; vulkan::Renderable *ro_plane_grid[3], *ro_round_rectangle =nullptr; private: bool InitMaterial(MDP *mdp,const OSString &vs,const OSString &fs) { mdp->material=shader_manage->CreateMaterial(vs,fs); if(!mdp->material) return(false); mdp->material_instance=mdp->material->CreateInstance(); db->Add(mdp->material); db->Add(mdp->material_instance); return(true); } bool InitUBO(MDP *mdp) { if(!mdp->material_instance->BindUBO("world",GetCameraMatrixBuffer())) return(false); mdp->material_instance->Update(); return(true); } bool InitPipeline(MDP *mdp,const VkPrimitiveTopology primitive) { AutoDelete pipeline_creater=new vulkan::PipelineCreater(device,mdp->material,sc_render_target); pipeline_creater->CloseCullFace(); pipeline_creater->Set(primitive); mdp->pipeline=pipeline_creater->Create(); if(!mdp->pipeline) return(false); db->Add(mdp->pipeline); return(true); } bool InitMDP(MDP *mdp,const VkPrimitiveTopology primitive,const OSString &vs,const OSString &fs) { if(!InitMaterial(mdp,vs,fs)) return(false); if(!InitUBO(mdp)) return(false); if(!InitPipeline(mdp,primitive)) return(false); return(true); } bool InitScene() { render_root.Add(db->CreateRenderableInstance(m2d.pipeline,m2d.material_instance,ro_round_rectangle)); render_root.Add(db->CreateRenderableInstance(m3d.pipeline,m3d.material_instance,ro_plane_grid[0])); render_root.Add(db->CreateRenderableInstance(m3d.pipeline,m3d.material_instance,ro_plane_grid[1]),rotate(HGL_RAD_90,0,1,0)); render_root.Add(db->CreateRenderableInstance(m3d.pipeline,m3d.material_instance,ro_plane_grid[2]),rotate(HGL_RAD_90,1,0,0)); render_root.RefreshMatrix(); render_root.ExpendToList(&render_list); return(true); } void CreateRenderObject() { struct PlaneGridCreateInfo pgci; pgci.coord[0].Set(-100,-100,0); pgci.coord[1].Set( 100,-100,0); pgci.coord[2].Set( 100, 100,0); pgci.coord[3].Set(-100, 100,0); pgci.step.u=20; pgci.step.v=20; pgci.side_step.u=10; pgci.side_step.v=10; pgci.color.Set(0.75,0,0,1); pgci.side_color.Set(1,0,0,1); ro_plane_grid[0]=CreateRenderablePlaneGrid(db,m3d.material,&pgci); pgci.color.Set(0,0.75,0,1); pgci.side_color.Set(0,1,0,1); ro_plane_grid[1]=CreateRenderablePlaneGrid(db,m3d.material,&pgci); pgci.color.Set(0,0,0.75,1); pgci.side_color.Set(0,0,1,1); ro_plane_grid[2]=CreateRenderablePlaneGrid(db,m3d.material,&pgci); { struct RoundRectangleCreateInfo rrci; rrci.scope.Set(SCREEN_WIDTH-30,10,20,20); rrci.radius=5; rrci.round_per=5; ro_round_rectangle=CreateRenderableRoundRectangle(db,m2d.material,&rrci); } camera.eye.Set(200,200,200,1.0); } public: bool Init() { if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitMDP(&m3d,PRIM_LINES,OS_TEXT("res/shader/PositionColor3D.vert"), OS_TEXT("res/shader/VertexColor.frag"))) return(false); if(!InitMDP(&m2d,PRIM_TRIANGLE_FAN, OS_TEXT("res/shader/OnlyPosition.vert"), OS_TEXT("res/shader/FlatColor.frag"))) return(false); { color.Set(1,1,0,1); ubo_color=device->CreateUBO(sizeof(Vector4f),&color); m2d.material_instance->BindUBO("color_material",ubo_color); m2d.material_instance->Update(); db->Add(ubo_color); } CreateRenderObject(); if(!InitScene()) return(false); return(true); } void BuildCommandBuffer(uint32 index) { VulkanApplicationFramework::BuildCommandBuffer(index,&render_list); } };//class TestApp:public CameraAppFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }