#ifndef HGL_GRAPH_VULKAN_INSTANCE_INCLUDE #define HGL_GRAPH_VULKAN_INSTANCE_INCLUDE #include #include #include #include #include VK_NAMESPACE_BEGIN #define VK_BOOL1BIT(name) bool name:1; struct CreateInstanceLayerInfo { struct { VK_BOOL1BIT(api_dump) VK_BOOL1BIT(device_simulation) VK_BOOL1BIT(monitor) VK_BOOL1BIT(screenshot) VK_BOOL1BIT(standard_validation) VK_BOOL1BIT(vktrace) }lunarg; struct { VK_BOOL1BIT(validation) }khronos; struct { VK_BOOL1BIT(optimus) }nv; struct { VK_BOOL1BIT(steam_overlay) VK_BOOL1BIT(steam_fossilize) }valve; struct { VK_BOOL1BIT(Capture) }RenderDoc; struct { VK_BOOL1BIT(helper); }bandicam; }; #undef VK_BOOL1BIT class Instance { VkInstance inst; VKDebugOut *debug_out; ObjectList physical_devices; private: friend Instance *CreateInstance(const AnsiString &app_name,VKDebugOut *out=nullptr,CreateInstanceLayerInfo *cili=nullptr); Instance(VkInstance,VKDebugOut *); public: virtual ~Instance(); operator VkInstance (){return inst;} const ObjectList &GetDeviceList ()const {return physical_devices;} const PhysicalDevice * GetDevice (VkPhysicalDeviceType)const; };//class Instance void InitVulkanProperties(); const List & GetLayerProperties(); const List & GetExtensionProperties(); const bool CheckLayerSupport(const char *); Instance *CreateInstance(const AnsiString &,VKDebugOut *,CreateInstanceLayerInfo *); ///<创建一个Vulkan实例 VK_NAMESPACE_END #endif//HGL_GRAPH_VULKAN_INSTANCE_INCLUDE