#ifndef HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE #define HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE #include"VK.h" VK_NAMESPACE_BEGIN class RenderPass { VkDevice device; VkRenderPass render_pass; public: RenderPass(VkDevice d,VkRenderPass rp) { device=d; render_pass=rp; } virtual ~RenderPass(); };//class RenderPass VK_NAMESPACE_END #endif//HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE