#ifndef HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE #define HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE #include #include STD_MTL_NAMESPACE_BEGIN struct Material2DCreateConfig:public MaterialCreateConfig { CoordinateSystem2D coordinate_system; ///<使用的坐标系 bool local_to_world; ///<包含LocalToWorld矩阵 public: Material2DCreateConfig(const GPUDeviceAttribute *da,const AnsiString &name):MaterialCreateConfig(da,name) { rt_output.color=1; //输出一个颜色 rt_output.depth=false; //不输出深度 rt_output.stencil=false; //不输出stencil coordinate_system=CoordinateSystem2D::NDC; local_to_world=false; } };//struct Material2DCreateConfig:public MaterialCreateConfig namespace SamplerName { constexpr const char Color[]="TextureColor"; } MaterialCreateInfo *CreateVertexColor2D(const Material2DCreateConfig *); MaterialCreateInfo *CreatePureColor2D(const Material2DCreateConfig *); MaterialCreateInfo *CreatePureTexture2D(const Material2DCreateConfig *); MaterialCreateInfo *CreateRectTexture2D(Material2DCreateConfig *); MaterialCreateInfo *CreateRectTexture2DArray(Material2DCreateConfig *); STD_MTL_NAMESPACE_END #endif//HGL_GRAPH_MTL_2D_CREATE_CONFIG_INCLUDE