// 2.texture_rect // 该示例是1.indices_rect的进化,演示在矩形上贴上贴图 #include"VulkanAppFramework.h" #include #include #include using namespace hgl; using namespace hgl::graph; VK_NAMESPACE_BEGIN Texture2D *CreateTextureFromFile(Device *device,const OSString &filename); VK_NAMESPACE_END constexpr uint32_t SCREEN_WIDTH=128; constexpr uint32_t SCREEN_HEIGHT=128; constexpr uint32_t VERTEX_COUNT=4; constexpr float vertex_data[VERTEX_COUNT][2]= { {0, 0}, {SCREEN_WIDTH, 0}, {0, SCREEN_HEIGHT}, {SCREEN_WIDTH, SCREEN_HEIGHT} }; constexpr float tex_coord_data[VERTEX_COUNT][2]= { {0,0}, {1,0}, {0,1}, {1,1} }; constexpr uint32_t INDEX_COUNT=6; constexpr uint16 index_data[INDEX_COUNT]= { 0,1,3, 0,3,2 }; class TestApp:public VulkanApplicationFramework { Camera cam; private: vulkan::Material * material =nullptr; vulkan::Texture2D * texture =nullptr; vulkan::Sampler * sampler =nullptr; vulkan::MaterialInstance * material_instance =nullptr; vulkan::Renderable * render_obj =nullptr; vulkan::Buffer * ubo_mvp =nullptr; vulkan::Pipeline * pipeline =nullptr; vulkan::VertexBuffer * vertex_buffer =nullptr; vulkan::VertexBuffer * tex_coord_buffer =nullptr; vulkan::IndexBuffer * index_buffer =nullptr; public: ~TestApp() { SAFE_CLEAR(index_buffer); SAFE_CLEAR(tex_coord_buffer); SAFE_CLEAR(vertex_buffer); SAFE_CLEAR(pipeline); SAFE_CLEAR(ubo_mvp); SAFE_CLEAR(render_obj); SAFE_CLEAR(material_instance); SAFE_CLEAR(sampler); SAFE_CLEAR(texture); SAFE_CLEAR(material); } private: bool InitMaterial() { material=shader_manage->CreateMaterial(OS_TEXT("res/shader/FlatTexture.vert"), OS_TEXT("res/shader/FlatTexture.frag")); if(!material) return(false); render_obj=material->CreateRenderable(VERTEX_COUNT); material_instance=material->CreateInstance(); texture=vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/lena.Tex2D")); sampler=device->CreateSampler(); material_instance->BindSampler("tex",texture,sampler); material_instance->BindUBO("world",ubo_mvp); material_instance->Update(); return(true); } bool InitUBO() { const VkExtent2D extent=sc_render_target->GetExtent(); cam.width=extent.width; cam.height=extent.height; cam.Refresh(); ubo_mvp=device->CreateUBO(sizeof(WorldMatrix),&cam.matrix); if(!ubo_mvp) return(false); return(true); } void InitVBO() { vertex_buffer =device->CreateVBO(FMT_RG32F,VERTEX_COUNT,vertex_data); tex_coord_buffer=device->CreateVBO(FMT_RG32F,VERTEX_COUNT,tex_coord_data); index_buffer =device->CreateIBO16(INDEX_COUNT,index_data); render_obj->Set("Vertex",vertex_buffer); render_obj->Set("TexCoord",tex_coord_buffer); render_obj->Set(index_buffer); } bool InitPipeline() { AutoDelete pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target); pipeline_creater->CloseCullFace(); pipeline_creater->Set(PRIM_TRIANGLES); pipeline=pipeline_creater->Create(); return pipeline; } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); if(!InitUBO()) return(false); if(!InitMaterial()) return(false); InitVBO(); if(!InitPipeline()) return(false); BuildCommandBuffer(pipeline,material_instance,render_obj); return(true); } void Resize(int w,int h)override { cam.width=w; cam.height=h; cam.Refresh(); ubo_mvp->Write(&cam.matrix); BuildCommandBuffer(pipeline,material_instance,render_obj); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { #ifdef _DEBUG if(!vulkan::CheckStrideBytesByFormat()) return 0xff; #endif// TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }