#pragma once #include #include #include #include VK_NAMESPACE_BEGIN class VertexDataManager; /** * 可绘制图元创建器 */ class PrimitiveCreater { protected: GPUDevice *device; const GPUPhysicalDevice *phy_device; VertexDataManager *vdm; const VIL *vil; protected: VkDeviceSize vertices_number; VkDeviceSize index_number; IndexBuffer * ibo; void * ibo_map; VABAccessMap vab_map; protected: bool AcquirePVB(VABAccess *,const AnsiString &,const void *data); ///<请求一个顶点属性数据区 void ClearAllData(); public: PrimitiveCreater(GPUDevice *,const VIL *); PrimitiveCreater(VertexDataManager *); virtual ~PrimitiveCreater(); virtual bool Init(const uint32 vertices_count,const uint32 index_count,IndexType it=IndexType::AUTO); ///<初始化,参数为顶点数量 template T * AccessVAB(const AnsiString &name) ///<创建一个顶点属性数据缓冲区以及访问器 { const VkFormat format=vil->GetVulkanFormat(name); if(format!=T::GetVulkanFormat()) return(nullptr); VABAccess vad; if(!this->AcquirePVB(&vad,name,nullptr)) return(nullptr); T *access=T::Create(vertices_number,vad.map_ptr); access->Begin(); return access; } bool WriteVAB(const AnsiString &name,const void *data,const uint32_t bytes); ///<直接写入顶点属性数据 const IndexType GetIndexType()const{return ibo?ibo->GetType():IndexType::ERR;} ///<取得索引数据类型 template T *AccessIBO() { if(!ibo)return(nullptr); if(ibo->GetStride()!=sizeof(T))return(nullptr); return (T *)ibo_map; } template bool WriteIBO(const T *data) { if(!ibo)return(false); if(ibo->GetStride()!=sizeof(T))return(false); hgl_cpy((T *)ibo_map,data,index_number); return(true); } virtual Primitive * Finish(RenderResource *,const AnsiString &); ///<结束并创建可渲染对象 };//class PrimitiveCreater VK_NAMESPACE_END