// 3.Geometry2D // 该范例有两个作用: // 一、测试绘制2D几何体 // 二、试验动态合并材质渲染机制、包括普通合并与Instance #include"VulkanAppFramework.h" #include #include #include #include #include using namespace hgl; using namespace hgl::graph; bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc); bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc); constexpr uint32_t SCREEN_WIDTH=128; constexpr uint32_t SCREEN_HEIGHT=128; struct WorldConfig { Matrix4f mvp; }world; class TestApp:public VulkanApplicationFramework { private: uint swap_chain_count=0; SceneDB * db =nullptr; SceneNode * render_root =nullptr; RenderList * render_list =nullptr; vulkan::Material * material =nullptr; vulkan::DescriptorSets * descriptor_sets =nullptr; vulkan::Renderable * render_obj =nullptr; vulkan::Buffer * ubo_mvp =nullptr; vulkan::Pipeline * pipeline =nullptr; vulkan::CommandBuffer ** cmd_buf =nullptr; public: ~TestApp() { SAFE_CLEAR(render_list); SAFE_CLEAR(render_root); SAFE_CLEAR(db); SAFE_CLEAR_OBJECT_ARRAY(cmd_buf,swap_chain_count); } private: bool InitMaterial() { material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition.vert.spv"), OS_TEXT("FlatColor.frag.spv")); if(!material) return(false); descriptor_sets=material->CreateDescriptorSets(); db->Add(material); db->Add(descriptor_sets); return(true); } bool CreateRenderObject() { struct CircleCreateInfo cci; cci.center.x=SCREEN_WIDTH/2; cci.center.y=SCREEN_HEIGHT/2; cci.radius.x=SCREEN_WIDTH*0.45; cci.radius.y=SCREEN_HEIGHT*0.45; cci.field_count=8; render_obj=CreateCircle(db,material,&cci); return render_obj; } bool InitUBO() { const VkExtent2D extent=device->GetExtent(); world.mvp=ortho(extent.width,extent.height); ubo_mvp=db->CreateUBO(sizeof(WorldConfig),&world); if(!ubo_mvp) return(false); if(!descriptor_sets->BindUBO(material->GetUBO("world"),*ubo_mvp)) return(false); descriptor_sets->Update(); return(true); } bool InitPipeline() { constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline"); { vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent()); pipeline_creater->SetDepthTest(false); pipeline_creater->SetDepthWrite(false); pipeline_creater->CloseCullFace(); pipeline_creater->Set(PRIM_TRIANGLE_FAN); pipeline=pipeline_creater->Create(); db->Add(pipeline); delete pipeline_creater; } return pipeline; } bool InitScene() { RenderableInstance *ri=db->CreateRenderableInstance(pipeline,descriptor_sets,render_obj); if(!ri) return(false); render_root=new SceneNode(); render_list=new RenderList(); render_root->Add(ri); render_root->ExpendToList(render_list); return(true); } bool InitCommandBuffer() { cmd_buf=hgl_zero_new(swap_chain_count); for(uint i=0;iCreateCommandBuffer(); if(!cmd_buf[i]) return(false); cmd_buf[i]->Begin(); cmd_buf[i]->BeginRenderPass(device->GetRenderPass(),device->GetFramebuffer(i)); render_list->Render(cmd_buf[i]); cmd_buf[i]->EndRenderPass(); cmd_buf[i]->End(); } return(true); } public: bool Init() { if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT)) return(false); swap_chain_count=device->GetSwapChainImageCount(); db=new SceneDB(device); if(!InitMaterial()) return(false); if(!CreateRenderObject()) return(false); if(!InitUBO()) return(false); if(!InitPipeline()) return(false); if(!InitScene()) return(false); if(!InitCommandBuffer()) return(false); return(true); } void Draw() override { const uint32_t frame_index=device->GetCurrentFrameIndices(); const vulkan::CommandBuffer *cb=cmd_buf[frame_index]; Submit(*cb); } };//class TestApp:public VulkanApplicationFramework int main(int,char **) { TestApp app; if(!app.Init()) return(-1); while(app.Run()); return 0; }