#pragma once #include #include #include VK_NAMESPACE_BEGIN class SceneNode; class StaticMesh { protected: StaticMeshLODPolicy lod_policy; ///GetScene():root_node; } ///<取得阴影渲染节点 SceneNode *GetPhysicNode() { return physic_proxy_static_mesh?physic_proxy_static_mesh->GetScene():root_node; } ///<取得物理渲染节点 };//class StaticMesh VK_NAMESPACE_END