// Billboard : The 2D way #include"VulkanAppFramework.h" #include #include #include #include #include #include #include #include #include using namespace hgl; using namespace hgl::graph; static float position_data[2][3]= { {100,100,100}, {0,0,0} }; static float lumiance_data[2]={1,1}; static Color4f white_color(1,1,1,1); static Color4f yellow_color(1,1,0,1); class TestApp:public SceneAppFramework { Color4f color; DeviceBuffer *ubo_color=nullptr; private: Material * mtl_plane_grid =nullptr; MaterialInstance * mi_plane_grid =nullptr; Pipeline * pipeline_plane_grid =nullptr; Primitive * prim_plane_grid =nullptr; Material * mtl_billboard =nullptr; MaterialInstance * mi_billboard =nullptr; Pipeline * pipeline_billboard =nullptr; Primitive * prim_billboard =nullptr; Ray ray; private: bool InitPlaneGridMP() { mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"VertexLuminance3D",Prim::Lines); cfg.local_to_world=true; { cfg.position_format=VAT_VEC2; mtl_plane_grid=db->LoadMaterial("Std3D/VertexLum3D",&cfg); if(!mtl_plane_grid)return(false); mi_plane_grid=db->CreateMaterialInstance(mtl_plane_grid,nullptr,&white_color); if(!mi_plane_grid)return(false); pipeline_plane_grid=CreatePipeline(mtl_plane_grid,InlinePipeline::Solid3D,Prim::Lines); if(!pipeline_plane_grid)return(false); } return(true); } bool InitBillboardMP() { mtl::Material3DCreateConfig cfg(device->GetDeviceAttribute(),"Billboard2DWay",Prim::TriangleStrip); cfg.local_to_world=true; { mtl_billboard=db->LoadMaterial("Std3D/Billboard/2DWay",&cfg); if(!mtl_billboard)return(false); mi_billboard=db->CreateMaterialInstance(mtl_billboard,nullptr,&yellow_color); if(!mi_billboard)return(false); pipeline_billboard=CreatePipeline(mtl_billboard,InlinePipeline::Solid3D,Prim::Billboard2DWay); if(!pipeline_billboard)return(false); } return(true); Renderable *Add(Primitive *r,MaterialInstance *mi,Pipeline *p) { Renderable *ri=db->CreateRenderable(r,mi,p); if(!ri) { LOG_ERROR(OS_TEXT("Create Renderable failed.")); return(nullptr); } render_root.CreateSubNode(ri); return ri; } bool CreateRenderObject() { using namespace inline_geometry; { PrimitiveCreater pc(device,mtl_plane_grid->GetDefaultVIL()); struct PlaneGridCreateInfo pgci; pgci.grid_size.Set(32,32); pgci.sub_count.Set(8,8); pgci.lum=0.5; pgci.sub_lum=0.75; prim_plane_grid=CreatePlaneGrid(&pc,&pgci); } return(true); } bool InitScene() { Add(prim_plane_grid,mi_plane_grid,pipeline_plane_grid); camera->pos=Vector3f(32,32,32); camera_control->SetTarget(Vector3f(0,0,0)); camera_control->Refresh(); render_root.RefreshMatrix(); render_list->Expend(&render_root); return(true); } public: ~TestApp() { SAFE_CLEAR(prim_plane_grid); } bool Init(uint w,uint h) { if(!SceneAppFramework::Init(w,h)) return(false); if(!InitPlaneGridMP()) return(false); if(!CreateRenderObject()) return(false); if(!InitScene()) return(false); return(true); } void BuildCommandBuffer(uint32 index) override { const CameraInfo &ci=GetCameraInfo(); const ViewportInfo &vi=GetViewportInfo(); ray.Set(GetMouseCoord(),&ci,&vi); //设置射线查询的屏幕坐标点 SceneAppFramework::BuildCommandBuffer(index); } };//class TestApp:public CameraAppFramework int main(int,char **) { return RunApp(1280,720); }