#ifndef HGL_RENDER_STATUS_INCLUDE #define HGL_RENDER_STATUS_INCLUDE #include #include namespace hgl { enum DEPTH_TEST_FUNC { DEPTH_TEST_NEVER=0, DEPTH_TEST_LESS, DEPTH_TEST_EQUAL, DEPTH_TEST_LEQUAL, DEPTH_TEST_GREATER, DEPTH_TEST_NOTEQUAL, DEPTH_TEST_GEQUAL, DEPTH_TEST_ALWAYS };// struct DepthStatus { float near_depth =0, far_depth =1; bool depth_mask =true; float clear_depth =far_depth; DEPTH_TEST_FUNC depth_func =DEPTH_TEST_LESS; bool depth_test; public: CompOperatorMemcmp(struct DepthStatus &); };// /** * 渲染状态 */ struct RenderStatus { bool color_mask[4]; Color4f clear_color; DepthStatus depth; };//class RenderStatus }//namespace hgl #endif//HGL_RENDER_STATUS_INCLUDE