#ifndef HGL_GRAPH_VULKAN_DESCRIPTOR_SETS_LAYOUT_INCLUDE #define HGL_GRAPH_VULKAN_DESCRIPTOR_SETS_LAYOUT_INCLUDE #include"VK.h" #include VK_NAMESPACE_BEGIN class Device; class DescriptorSetLayout { Device *device; List desc_set_layout_list; List desc_sets; Map binding_index; public: DescriptorSetLayout(Device *dev,const List &dsl_list,List &ds_list, Map &bi) { device=dev; desc_set_layout_list=dsl_list; desc_sets=ds_list; binding_index=bi; } ~DescriptorSetLayout(); const uint32_t GetCount ()const{return desc_set_layout_list.GetCount();} const VkDescriptorSetLayout * GetLayouts ()const{return desc_set_layout_list.GetData();} const List & GetSets ()const{return desc_sets;} bool UpdateUBO(const uint32_t binding,const VkDescriptorBufferInfo *buf_info); };//class DescriptorSetLayout /** * 描述符合集创造器 */ class DescriptorSetLayoutCreater { Device *device; VkDescriptorSet desc_set; List layout_binding_list; Map binding_index; public: DescriptorSetLayoutCreater(Device *dev):device(dev){} ~DescriptorSetLayoutCreater()=default; void Bind(const uint32_t binding,VkDescriptorType,VkShaderStageFlagBits); #define DESC_SET_BIND_FUNC(name,vkname) void Bind##name(const uint32_t binding,VkShaderStageFlagBits stage_flag){Bind(binding,VK_DESCRIPTOR_TYPE_##vkname,stage_flag);} DESC_SET_BIND_FUNC(Sampler, SAMPLER); DESC_SET_BIND_FUNC(UBO, UNIFORM_BUFFER); DESC_SET_BIND_FUNC(SSBO, STORAGE_BUFFER); DESC_SET_BIND_FUNC(CombinedImageSampler, COMBINED_IMAGE_SAMPLER); DESC_SET_BIND_FUNC(SampledImage, SAMPLED_IMAGE); DESC_SET_BIND_FUNC(StorageImage, STORAGE_IMAGE); DESC_SET_BIND_FUNC(UniformTexelBuffer, UNIFORM_TEXEL_BUFFER); DESC_SET_BIND_FUNC(StorageTexelBuffer, STORAGE_TEXEL_BUFFER); DESC_SET_BIND_FUNC(UBODynamic, UNIFORM_BUFFER_DYNAMIC); DESC_SET_BIND_FUNC(SBODynamic, STORAGE_BUFFER_DYNAMIC); DESC_SET_BIND_FUNC(InputAttachment, INPUT_ATTACHMENT); #undef DESC_SET_BIND_FUNC DescriptorSetLayout *Create(); };//class DescriptorSet VK_NAMESPACE_END #endif//HGL_GRAPH_VULKAN_DESCRIPTOR_SETS_LAYOUT_INCLUDE