#ifndef HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE #define HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE #include"VK.h" VK_NAMESPACE_BEGIN class Device; class RenderPass; class Framebuffer { VkDevice device; VkFramebuffer frame_buffer; private: friend Framebuffer *CreateFramebuffer(Device *,RenderPass *,VkImageView color,VkImageView depth);; Framebuffer(VkDevice dev,VkFramebuffer fb) { device=dev; frame_buffer=fb; } public: ~Framebuffer(); operator VkFramebuffer(){return frame_buffer;} };//class Framebuffer Framebuffer *CreateFramebuffer(Device *,RenderPass *,VkImageView color,VkImageView depth); VK_NAMESPACE_END #endif//HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE