#include #include VK_NAMESPACE_BEGIN StaticMesh *StaticMesh::CreateNewObject(RenderResource *rr,SceneNode *node) { if(!node) return(nullptr); if(node->IsEmpty()) return(nullptr); return(new StaticMesh(rr,node)); } StaticMesh::StaticMesh(RenderResource *r,SceneNode *sn) { rr=r; root_node=sn; } StaticMesh::~StaticMesh() { rr->Release(this); SAFE_CLEAR(root_node); } VK_NAMESPACE_END