// 该范例主要演示使用NDC坐标系直接绘制一个渐变色的三角形 #include #include #include #include #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=1280; constexpr uint32_t SCREEN_HEIGHT=720; constexpr uint32_t VERTEX_COUNT=3; constexpr float position_data_float[VERTEX_COUNT*2]= { 0.0, -0.5, -0.5, 0.5, 0.5, 0.5 }; #define USE_HALF_FLOAT_POSITION #ifdef USE_HALF_FLOAT_POSITION constexpr VkFormat PositionFormat=VF_V2HF; half_float position_data_hf[VERTEX_COUNT*2]; #define position_data position_data_hf #else constexpr VkFormat PositionFormat=VF_V2F; #define position_data position_data_float #endif//USE_HALF_FLOAT_POSITION #define USE_UNORM8_COLOR #ifdef USE_UNORM8_COLOR constexpr uint8 color_data[VERTEX_COUNT*4]= { 255,0,0,255, 0,255,0,255, 0,0,255,255 }; constexpr VkFormat ColorFormat=VF_V4UN8; #else constexpr float color_data[VERTEX_COUNT*4]= { 1,0,0,1, 0,1,0,1, 0,0,1,1 }; constexpr VkFormat ColorFormat=VF_V4F; #endif//USE_UNORM8_COLOR class TestApp:public WorkObject { private: Color4f clear_color=Color4f(0.2f,0.2f,0.2f,1.0f); #if defined(USE_HALF_FLOAT_POSITION)||defined(USE_UNORM8_COLOR) VILConfig vil_config; #endif MaterialInstance * material_instance =nullptr; Renderable * render_obj =nullptr; Pipeline * pipeline =nullptr; private: void InitVIL() { #ifdef USE_HALF_FLOAT_POSITION vil_config.Add(VAN::Position,PositionFormat); #endif//USE_HALF_FLOAT_POSITION #ifdef USE_UNORM8_COLOR vil_config.Add(VAN::Color,ColorFormat); #endif//USE_HALF_FLOAT_POSITION } bool InitAutoMaterial() { mtl::Material2DCreateConfig cfg(GetDeviceAttribute(),"VertexColor2d",Prim::Triangles); cfg.coordinate_system=CoordinateSystem2D::NDC; cfg.local_to_world=false; AutoDelete mci=mtl::CreateVertexColor2D(&cfg); material_instance=db->CreateMaterialInstance(mci,&vil_config); return material_instance; } bool InitPipeline() { // pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d")); pipeline=CreatePipeline(material_instance,InlinePipeline::Solid2D,Prim::Triangles); //等同上一行,为Framework重载,默认使用swapchain的render target return pipeline; } bool InitVBO() { #ifdef USE_HALF_FLOAT_POSITION Float32toFloat16(position_data_hf,position_data_float,VERTEX_COUNT*2); #endif//USE_HALF_FLOAT_POSITION render_obj=CreateRenderable("Triangle",VERTEX_COUNT,material_instance,pipeline, { {VAN::Position,PositionFormat,position_data}, {VAN::Color, ColorFormat, color_data} }); return(render_obj); } public: TestApp(RenderFramework *rf):WorkObject(rf,rf->GetSwapchainRenderTarget()) { InitVIL(); if(!InitAutoMaterial()) return; if(!InitPipeline()) return; if(!InitVBO()) return; } void Tick(double)override{} void Render(double delta_time,graph::RenderCmdBuffer *cmd) { cmd->SetClearColor(0,clear_color); cmd->BeginRenderPass(); cmd->Render(render_obj); cmd->EndRenderPass(); } };//class TestApp:public WorkObject int os_main(int,os_char **) { return RunFramework(OS_TEXT("Draw triangle in NDC space")); }