// 5.LoadModel // 加载纯色无贴图模型 #include"ViewModelFramework.h" #include #include #include #include"AssimpLoaderMesh.h" #include using namespace hgl; using namespace hgl::graph; constexpr uint32_t SCREEN_WIDTH=128; constexpr uint32_t SCREEN_HEIGHT=128; vulkan::Renderable *CreateMeshRenderable(SceneDB *db,vulkan::Material *mtl,const MeshData *mesh) { const vulkan::VertexShaderModule *vsm=mtl->GetVertexShaderModule(); uint draw_count=0; if(mesh->indices16.GetCount()>0) draw_count=mesh->indices16.GetCount(); else draw_count=mesh->indices32.GetCount(); vulkan::Renderable *render_obj=nullptr; { const int vertex_binding=vsm->GetStageInputBinding("Vertex"); if(vertex_binding==-1) return(nullptr); vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->position.GetCount(),mesh->position.GetData()); render_obj=mtl->CreateRenderable(); render_obj->Set(vertex_binding,vbo); render_obj->SetBoundingBox(mesh->bounding_box); } const int normal_binding=vsm->GetStageInputBinding("Normal"); if(normal_binding!=-1) { vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->normal.GetCount(),mesh->normal.GetData()); render_obj->Set(normal_binding,vbo); } const int tagent_binding=vsm->GetStageInputBinding("Tangent"); if(tagent_binding!=-1) { vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->tangent.GetCount(),mesh->tangent.GetData()); render_obj->Set(tagent_binding,vbo); } const int bitagent_binding=vsm->GetStageInputBinding("Bitangent"); if(bitagent_binding!=-1) { vulkan::VertexBuffer *vbo=db->CreateVBO(FMT_RGB32F,mesh->bitangent.GetCount(),mesh->bitangent.GetData()); render_obj->Set(bitagent_binding,vbo); } if(mesh->indices16.GetCount()>0) render_obj->Set(db->CreateIBO16(mesh->indices16.GetCount(),mesh->indices16.GetData())); else render_obj->Set(db->CreateIBO32(mesh->indices32.GetCount(),mesh->indices32.GetData())); db->Add(render_obj); return(render_obj); } class TestApp:public ViewModelFramework { private: vulkan::Material * material =nullptr; vulkan::DescriptorSets * descriptor_sets =nullptr; vulkan::Pipeline * pipeline_wireframe =nullptr; vulkan::Pipeline * pipeline_lines =nullptr; private: ModelData *model_data; vulkan::Renderable **mesh_renderable; RenderableInstance **mesh_renderable_instance; vulkan::Renderable *axis_renderable; RenderableInstance *axis_renderable_instance; vulkan::Renderable *bbox_renderable; RenderableInstance *bbox_renderable_instance; private: bool InitMaterial() { material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition3D.vert.spv"), OS_TEXT("res/shader/FlatColor.frag.spv")); if(!material) return(false); descriptor_sets=material->CreateDescriptorSets(); db->Add(material); db->Add(descriptor_sets); return(true); } void CreateRenderObject() { const uint count=model_data->mesh_data.GetCount(); MeshData **md=model_data->mesh_data.GetData(); mesh_renderable =new vulkan::Renderable *[count]; mesh_renderable_instance=new RenderableInstance *[count]; for(uint i=0;iCreateRenderableInstance(pipeline_wireframe,descriptor_sets,mesh_renderable[i]); ++md; } { AxisCreateInfo aci; aci.root=model_data->bounding_box.CenterPoint().xyz(); aci.size=model_data->bounding_box.HalfSize().xyz(); axis_renderable=CreateRenderableAxis(db,material,&aci); axis_renderable_instance=db->CreateRenderableInstance(pipeline_lines,descriptor_sets,axis_renderable); } { CubeCreateInfo cci; cci.center=model_data->bounding_box.CenterPoint().xyz(); cci.size=model_data->bounding_box.Size().xyz(); bbox_renderable=CreateRenderableBoundingBox(db,material,&cci); bbox_renderable_instance=db->CreateRenderableInstance(pipeline_lines,descriptor_sets,bbox_renderable); } } bool InitUBO() { if(!InitCameraUBO(descriptor_sets,material->GetUBO("world"))) return(false); descriptor_sets->Update(); return(true); } bool InitPipeline() { AutoDelete pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target); pipeline_creater->SetDepthTest(false); pipeline_creater->SetDepthWrite(false); pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_LINE); pipeline_creater->CloseCullFace(); pipeline_creater->Set(PRIM_TRIANGLES); pipeline_wireframe=pipeline_creater->Create(); if(!pipeline_wireframe) return(false); db->Add(pipeline_wireframe); pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_FILL); pipeline_creater->Set(PRIM_LINES); pipeline_lines=pipeline_creater->Create(); if(!pipeline_lines) return(false); db->Add(pipeline_lines); return(true); } void CreateSceneNode(SceneNode *scene_node,ModelSceneNode *model_node) { scene_node->SetLocalMatrix(model_node->local_matrix); { const uint count=model_node->mesh_index.GetCount(); const uint32 *mesh_index=model_node->mesh_index.GetData(); for(uint i=0;iAdd(mesh_renderable_instance[*mesh_index]); ++mesh_index; } } { const uint count=model_node->children_node.GetCount(); ModelSceneNode **sub_model_node=model_node->children_node.GetData(); for(uint i=0;iCreateSubNode(),*sub_model_node); ++sub_model_node; } } } public: bool Init(ModelData *md) { if(!md) return(false); model_data=md; if(!ViewModelFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT,model_data->bounding_box)) return(false); if(!InitMaterial()) return(false); if(!InitUBO()) return(false); if(!InitPipeline()) return(false); CreateRenderObject(); render_root.Add(axis_renderable_instance); render_root.Add(bbox_renderable_instance); CreateSceneNode(render_root.CreateSubNode(),model_data->root_node); return(true); } };//class TestApp:public ViewModelFramework #ifdef _WIN32 int wmain(int argc,wchar_t **argv) #else int main(int argc,char **argv) #endif// { TestApp app; ModelData *model_data=AssimpLoadModel(argv[1]); if(!model_data) return -1; if(app.Init(model_data)) while(app.Run()); if(model_data) delete model_data; return 0; }