#include"VKFramebuffer.h" #include"VKDevice.h" #include"VKRenderPass.h" VK_NAMESPACE_BEGIN Framebuffer::~Framebuffer() { vkDestroyFramebuffer(device,frame_buffer,nullptr); } Framebuffer *CreateFramebuffer(Device *dev,RenderPass *rp,VkImageView color,VkImageView depth) { if(!dev||!rp)return(nullptr); if(!color&&!depth)return(nullptr); const VkExtent2D extent=dev->GetExtent(); VkImageView attachments[2]; VkFramebufferCreateInfo fb_info = {}; fb_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fb_info.pNext = nullptr; fb_info.renderPass = *rp; fb_info.width = extent.width; fb_info.height = extent.height; fb_info.layers = 1; fb_info.pAttachments = attachments; if(color) { attachments[0]=color; if(depth) { attachments[1]=depth; fb_info.attachmentCount = 2; } else fb_info.attachmentCount = 1; } else { attachments[0]=depth; fb_info.attachmentCount = 1; } VkFramebuffer fb; if(vkCreateFramebuffer(dev->GetDevice(), &fb_info, nullptr, &fb)!=VK_SUCCESS) return(nullptr); return(new Framebuffer(dev->GetDevice(),fb)); } VK_NAMESPACE_END