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ULRE
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example
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hyzboy
8a99a331c0
将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
...
这一分支结束,下一分支基于03_auto_instance范例开发WorldManager用于全局World管理,直接由World提供RenderList/SceneRoot等。
2025-05-22 01:11:30 +08:00
..
2dVector
renamed to CreateMesh from CreateRenderable
2025-05-18 02:19:14 +08:00
Basic
将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
2025-05-22 01:11:30 +08:00
common
renamed Renderable to Mesh
2025-05-18 02:03:16 +08:00
Gizmo
renamed to CreateMesh from CreateRenderable
2025-05-18 02:19:14 +08:00
GUI
renamed to CreateMesh from CreateRenderable
2025-05-18 02:19:14 +08:00
LightBasic
renamed to CreateMesh from CreateRenderable
2025-05-18 02:19:14 +08:00
Texture
部分范例迁移到新WorkObject/CreateMaterialInstance结构
2025-05-18 23:42:39 +08:00
Vulkan
renamed to Mesh.h/.cpp from VKRenderable.h/.cpp
2025-05-18 02:15:33 +08:00
CMakeLists.txt
created ULRE.Work contains WorkObject/WorkManager
2025-01-28 20:48:43 +08:00