ULRE/ShaderLibrary/Std3D/VertexLum3D.mtl

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#Material
Name VertexLum3D
Base Std3D
#MaterialInstance
Length 16
Stage Vertex
Code
{
vec4 Color;
}
#VertexInput
float Luminance
#Vertex
Output
{
vec4 Color
}
Code
{
void main()
{
MaterialInstance mi=GetMI();
Output.Color=Luminance*mi.Color;
gl_Position=GetPosition3D();
}
}
#Fragment
Output
{
vec4 FragColor;
}
Code
{
void main()
{
FragColor=Input.Color;
}
}