153 lines
4.5 KiB
C++
153 lines
4.5 KiB
C++
/*
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Gizmo move
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ref: Blender 4
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0 9-10
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*----------------->>>>
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| 5+
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| +6
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v
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假设轴尺寸为10
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箭头长度为2,直径为2
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双轴调节正方形,长宽为1,位置为5,5
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中心球半径为1
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*/
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#include"GizmoResource.h"
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#include<hgl/graph/SceneNode.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/RenderFramework.h>
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#include<hgl/component/MeshComponent.h>
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VK_NAMESPACE_BEGIN
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namespace
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{
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static SceneNode *sn_gizmo_move=nullptr;
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}//namespace
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SceneNode *GetGizmoMoveNode()
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{
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return sn_gizmo_move;
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}
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void ClearGizmoMoveNode()
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{
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SAFE_CLEAR(sn_gizmo_move);
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}
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bool InitGizmoMoveNode(RenderFramework *render_framework)
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{
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Mesh *sphere=GetGizmoMesh(GizmoShape::Sphere,GizmoColor::White);
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Mesh *cylinder[3]
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{
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GetGizmoMesh(GizmoShape::Cylinder,GizmoColor::Red),
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GetGizmoMesh(GizmoShape::Cylinder,GizmoColor::Green),
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GetGizmoMesh(GizmoShape::Cylinder,GizmoColor::Blue),
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};
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Mesh *cone[3]
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{
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GetGizmoMesh(GizmoShape::Cone,GizmoColor::Red),
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GetGizmoMesh(GizmoShape::Cone,GizmoColor::Green),
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GetGizmoMesh(GizmoShape::Cone,GizmoColor::Blue),
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};
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Mesh *square[3]=
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{
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GetGizmoMesh(GizmoShape::Square,GizmoColor::Red),
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GetGizmoMesh(GizmoShape::Square,GizmoColor::Green),
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GetGizmoMesh(GizmoShape::Square,GizmoColor::Blue)
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};
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if(!sphere)
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return(false);
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for(int i=0;i<3;i++)
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{
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if(!cylinder[i])
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return(false);
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if(!cone[i])
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return(false);
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if(!square[i])
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return(false);
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}
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{
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sn_gizmo_move=new SceneNode();
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sn_gizmo_move->AttachComponent(render_framework->CreateComponent<MeshComponent>(sphere));
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{
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Transform tm;
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const Vector3f one_scale(1);
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const Vector3f square_scale(2);
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const Vector3f cylinder_scale(GIZMO_CYLINDER_RADIUS,GIZMO_CYLINDER_RADIUS,GIZMO_CYLINDER_HALF_LENGTH);
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{
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tm.SetScale(cylinder_scale);
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tm.SetTranslation(0,0,GIZMO_CYLINDER_OFFSET);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cylinder[2]); //Z 向上圆柱
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tm.SetScale(one_scale);
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tm.SetTranslation(0,0,GIZMO_CONE_OFFSET);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cone[2]); //Z 向上圆锥
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tm.SetScale(square_scale);
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tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET,0);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,square[2]);
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}
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{
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tm.SetScale(cylinder_scale);
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tm.SetRotation(AxisVector::Y,90);
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tm.SetTranslation(GIZMO_CYLINDER_OFFSET,0,0);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cylinder[0]); //X 向右圆柱
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tm.SetScale(one_scale);
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tm.SetTranslation(GIZMO_CONE_OFFSET,0,0);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cone[0]); //X 向右圆锥
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tm.SetScale(square_scale);
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tm.SetTranslation(0,GIZMO_TWO_AXIS_OFFSET,GIZMO_TWO_AXIS_OFFSET);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,square[0]);
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}
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{
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tm.SetScale(cylinder_scale);
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tm.SetRotation(AxisVector::X,-90);
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tm.SetTranslation(0,GIZMO_CYLINDER_OFFSET,0);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cylinder[1]); //Y 向前圆柱
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tm.SetScale(one_scale);
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tm.SetTranslation(0,GIZMO_CONE_OFFSET,0);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,cone[1]); //Y 向前圆锥
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tm.SetScale(square_scale);
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tm.SetTranslation(GIZMO_TWO_AXIS_OFFSET,0,GIZMO_TWO_AXIS_OFFSET);
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render_framework->CreateComponent<MeshComponent>(tm.GetMatrix(),sn_gizmo_move,square[1]);
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}
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}
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}
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if(!sn_gizmo_move)
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return(false);
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return(true);
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}
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VK_NAMESPACE_END
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