ULRE/inc/hgl/graph/vulkan/VKRenderTarget.h
2020-01-23 21:00:35 +08:00

105 lines
2.9 KiB
C++

#ifndef HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
#define HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE
#include<hgl/graph/vulkan/VK.h>
#include<hgl/graph/vulkan/VKFence.h>
#include<hgl/graph/vulkan/VKRenderPass.h>
#include<hgl/graph/vulkan/VKFramebuffer.h>
#include<hgl/graph/vulkan/VKSwapchain.h>
VK_NAMESPACE_BEGIN
class SubmitQueue
{
protected:
Device *device;
VkQueue queue;
uint32_t current_fence;
ObjectList<Fence> fence_list;
VkSubmitInfo submit_info;
public:
SubmitQueue(Device *dev,VkQueue q,const uint32_t fence_count=1);
virtual ~SubmitQueue();
bool Wait(const bool wait_wall=true,const uint64_t time_out=HGL_NANO_SEC_PER_SEC);
bool Submit(const VkCommandBuffer &cmd_buf,vulkan::Semaphore *wait_sem,vulkan::Semaphore *complete_sem);
bool Submit(const VkCommandBuffer *cmd_buf,const uint32_t count,vulkan::Semaphore *wait_sem,vulkan::Semaphore *complete_sem);
};//class SumbitQueue
/**
* 渲染目标
*/
class RenderTarget:public SubmitQueue
{
protected:
Framebuffer *fb;
VkExtent2D extent;
protected:
friend class Device;
RenderTarget(Device *dev,Framebuffer *_fb,const uint32_t fence_count=1);
public:
virtual ~RenderTarget()=default;
const VkExtent2D & GetExtent()const{return extent;}
virtual const VkRenderPass GetRenderPass()const{return fb->GetRenderPass();}
virtual const uint32_t GetColorCount()const{return fb->GetColorCount();}
virtual const VkFramebuffer GetFramebuffer()const{return fb->GetFramebuffer();}
};//class RenderTarget
/**
* 交换链专用渲染目标
*/
class SwapchainRenderTarget:public RenderTarget
{
Swapchain *swapchain;
VkSwapchainKHR vk_swapchain;
VkPresentInfoKHR present_info;
RenderPass *main_rp=nullptr;
uint32_t swap_chain_count;
uint32_t current_frame;
ObjectList<Framebuffer> render_frame;
public:
SwapchainRenderTarget(Device *dev,Swapchain *sc);
~SwapchainRenderTarget();
const VkRenderPass GetRenderPass()const override{return *main_rp;}
const VkFramebuffer GetFramebuffer()const override{return render_frame[current_frame]->GetFramebuffer();}
VkFramebuffer GetFramebuffer(const uint32_t index){return render_frame[index]->GetFramebuffer();}
const uint32_t GetColorCount()const override{return 1;}
const uint32_t GetImageCount()const{return swap_chain_count;}
const uint32_t GetCurrentFrameIndices()const{return current_frame;}
public:
/**
* 请求下一帧画面的索引
* @param present_complete_semaphore 推送完成信号
*/
int AcquireNextImage(vulkan::Semaphore *present_complete_semaphore);
/**
* 推送后台画面到前台
* @param render_complete_semaphore 渲染完成信号
*/
bool PresentBackbuffer(vulkan::Semaphore *render_complete_semaphore);
};//class SwapchainRenderTarget:public RenderTarget
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_RENDER_TARGET_INCLUDE