ULRE/example/Vulkan/HQFilterTexture.cpp

238 lines
6.9 KiB
C++

// 3.HQFilterTexture
// 测试高质量纹理过滤函数
#include"VulkanAppFramework.h"
#include<hgl/graph/vulkan/VKTexture.h>
#include<hgl/graph/vulkan/VKSampler.h>
#include<hgl/math/Math.h>
using namespace hgl;
using namespace hgl::graph;
VK_NAMESPACE_BEGIN
Texture2D *CreateTextureFromFile(Device *device,const OSString &filename);
VK_NAMESPACE_END
constexpr uint32_t SCREEN_WIDTH=512;
constexpr uint32_t SCREEN_HEIGHT=512;
constexpr uint32_t VERTEX_COUNT=4;
constexpr float vertex_data[VERTEX_COUNT][2]=
{
{0,0},
{1,0},
{0,1},
{1,1}
};
constexpr float tex_coord_data[VERTEX_COUNT][2]=
{
{0,0},
{1,0},
{0,1},
{1,1}
};
constexpr uint32_t INDEX_COUNT=6;
constexpr uint16 index_data[INDEX_COUNT]=
{
0,1,3,
0,3,2
};
class TestApp:public VulkanApplicationFramework
{
private:
struct MPD
{
vulkan::Material * material =nullptr;
vulkan::Pipeline * pipeline =nullptr;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::Renderable * render_obj =nullptr;
public:
~MPD()
{
delete material;
delete render_obj;
delete material_instance;
delete pipeline;
}
}nearest,linear,nearest_hq,linear_hq;
vulkan::Texture2D * texture =nullptr;
vulkan::Sampler * sampler_linear =nullptr;
vulkan::Sampler * sampler_nearest =nullptr;
vulkan::VertexAttribBuffer * vertex_buffer =nullptr;
vulkan::VertexAttribBuffer * tex_coord_buffer =nullptr;
vulkan::IndexBuffer * index_buffer =nullptr;
SceneNode render_root;
RenderList render_list;
public:
~TestApp()
{
SAFE_CLEAR(index_buffer);
SAFE_CLEAR(tex_coord_buffer);
SAFE_CLEAR(vertex_buffer);
SAFE_CLEAR(sampler_nearest);
SAFE_CLEAR(sampler_linear);
SAFE_CLEAR(texture);
}
private:
bool InitVBO()
{
vertex_buffer =device->CreateVAB(FMT_RG32F,VERTEX_COUNT,vertex_data);
if(!vertex_buffer)return(false);
tex_coord_buffer=device->CreateVAB(FMT_RG32F,VERTEX_COUNT,tex_coord_data);
if(!tex_coord_buffer)return(false);
index_buffer =device->CreateIBO16(INDEX_COUNT,index_data);
if(!index_buffer)return(false);
return(true);
}
vulkan::Sampler *InitSampler(VkFilter filter)
{
VkSamplerCreateInfo sampler_create_info;
sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
sampler_create_info.pNext = nullptr;
sampler_create_info.flags = 0;
sampler_create_info.magFilter = filter;
sampler_create_info.minFilter = filter;
sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
sampler_create_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_create_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_create_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
sampler_create_info.mipLodBias = 0.0f;
sampler_create_info.anisotropyEnable = false;
sampler_create_info.maxAnisotropy = 0;
sampler_create_info.compareEnable = false;
sampler_create_info.compareOp = VK_COMPARE_OP_NEVER;
sampler_create_info.minLod = 0.0f;
sampler_create_info.maxLod = 1.0f;
sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
sampler_create_info.unnormalizedCoordinates = false;
return device->CreateSampler(&sampler_create_info);
}
bool InitTexture()
{
texture=vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/heightmap.Tex2D"));
return texture;
}
bool InitMaterial(struct MPD *mpd,vulkan::Sampler *sampler,const OSString &fragment_shader)
{
mpd->material=shader_manage->CreateMaterial(OS_TEXT("res/shader/Texture2D.vert"),
OS_TEXT("res/shader/")+fragment_shader+OS_TEXT(".frag"));
if(!mpd->material)
return(false);
mpd->material_instance=mpd->material->CreateInstance();
mpd->material_instance->BindSampler("tex",texture,sampler);
mpd->material_instance->Update();
mpd->render_obj=mpd->material->CreateRenderable(VERTEX_COUNT);
mpd->render_obj->Set("Vertex",vertex_buffer);
mpd->render_obj->Set("TexCoord",tex_coord_buffer);
mpd->render_obj->Set(index_buffer);
AutoDelete<vulkan::PipelineCreater>
pipeline_creater=new vulkan::PipelineCreater(device,mpd->material,sc_render_target);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(PRIM_TRIANGLES);
mpd->pipeline=pipeline_creater->Create();
return mpd->pipeline;
}
bool Add(struct MPD *mpd,const Matrix4f &offset)
{
RenderableInstance *ri=db->CreateRenderableInstance(mpd->pipeline,mpd->material_instance,mpd->render_obj);
if(!ri)return(false);
render_root.Add(ri,offset);
return(true);
}
bool InitScene()
{
Add(&nearest, translate(-1,-1,0));
Add(&linear, translate( 0,-1,0));
Add(&nearest_hq,translate(-1, 0,0));
Add(&linear_hq, translate( 0, 0,0));
render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
BuildCommandBuffer(&render_list);
return(true);
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitVBO())
return(false);
sampler_nearest=InitSampler(VK_FILTER_NEAREST);
sampler_linear=InitSampler(VK_FILTER_LINEAR);
if(!InitTexture())
return(false);
if(!InitMaterial(&nearest, sampler_nearest ,OS_TEXT("FlatTexture")))return(false);
if(!InitMaterial(&linear, sampler_linear ,OS_TEXT("FlatTexture")))return(false);
if(!InitMaterial(&nearest_hq, sampler_nearest ,OS_TEXT("hqfilter")))return(false);
if(!InitMaterial(&linear_hq, sampler_linear ,OS_TEXT("hqfilter")))return(false);
if(!InitScene())
return(false);
return(true);
}
void Resize(int w,int h) override
{
BuildCommandBuffer(&render_list);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
#ifdef _DEBUG
if(!vulkan::CheckStrideBytesByFormat())
return 0xff;
#endif//
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}