238 lines
6.9 KiB
C++
238 lines
6.9 KiB
C++
// 3.HQFilterTexture
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// 测试高质量纹理过滤函数
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#include"VulkanAppFramework.h"
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#include<hgl/graph/vulkan/VKTexture.h>
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#include<hgl/graph/vulkan/VKSampler.h>
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#include<hgl/math/Math.h>
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using namespace hgl;
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using namespace hgl::graph;
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VK_NAMESPACE_BEGIN
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Texture2D *CreateTextureFromFile(Device *device,const OSString &filename);
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VK_NAMESPACE_END
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constexpr uint32_t SCREEN_WIDTH=512;
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constexpr uint32_t SCREEN_HEIGHT=512;
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constexpr uint32_t VERTEX_COUNT=4;
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constexpr float vertex_data[VERTEX_COUNT][2]=
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{
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{0,0},
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{1,0},
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{0,1},
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{1,1}
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};
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constexpr float tex_coord_data[VERTEX_COUNT][2]=
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{
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{0,0},
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{1,0},
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{0,1},
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{1,1}
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};
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constexpr uint32_t INDEX_COUNT=6;
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constexpr uint16 index_data[INDEX_COUNT]=
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{
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0,1,3,
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0,3,2
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};
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class TestApp:public VulkanApplicationFramework
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{
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private:
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struct MPD
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{
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vulkan::Material * material =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Renderable * render_obj =nullptr;
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public:
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~MPD()
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{
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delete material;
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delete render_obj;
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delete material_instance;
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delete pipeline;
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}
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}nearest,linear,nearest_hq,linear_hq;
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vulkan::Texture2D * texture =nullptr;
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vulkan::Sampler * sampler_linear =nullptr;
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vulkan::Sampler * sampler_nearest =nullptr;
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vulkan::VertexAttribBuffer * vertex_buffer =nullptr;
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vulkan::VertexAttribBuffer * tex_coord_buffer =nullptr;
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vulkan::IndexBuffer * index_buffer =nullptr;
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SceneNode render_root;
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RenderList render_list;
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public:
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~TestApp()
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{
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SAFE_CLEAR(index_buffer);
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SAFE_CLEAR(tex_coord_buffer);
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SAFE_CLEAR(vertex_buffer);
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SAFE_CLEAR(sampler_nearest);
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SAFE_CLEAR(sampler_linear);
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SAFE_CLEAR(texture);
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}
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private:
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bool InitVBO()
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{
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vertex_buffer =device->CreateVAB(FMT_RG32F,VERTEX_COUNT,vertex_data);
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if(!vertex_buffer)return(false);
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tex_coord_buffer=device->CreateVAB(FMT_RG32F,VERTEX_COUNT,tex_coord_data);
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if(!tex_coord_buffer)return(false);
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index_buffer =device->CreateIBO16(INDEX_COUNT,index_data);
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if(!index_buffer)return(false);
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return(true);
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}
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vulkan::Sampler *InitSampler(VkFilter filter)
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{
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VkSamplerCreateInfo sampler_create_info;
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sampler_create_info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
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sampler_create_info.pNext = nullptr;
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sampler_create_info.flags = 0;
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sampler_create_info.magFilter = filter;
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sampler_create_info.minFilter = filter;
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sampler_create_info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
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sampler_create_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler_create_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler_create_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
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sampler_create_info.mipLodBias = 0.0f;
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sampler_create_info.anisotropyEnable = false;
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sampler_create_info.maxAnisotropy = 0;
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sampler_create_info.compareEnable = false;
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sampler_create_info.compareOp = VK_COMPARE_OP_NEVER;
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sampler_create_info.minLod = 0.0f;
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sampler_create_info.maxLod = 1.0f;
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sampler_create_info.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;
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sampler_create_info.unnormalizedCoordinates = false;
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return device->CreateSampler(&sampler_create_info);
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}
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bool InitTexture()
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{
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texture=vulkan::CreateTextureFromFile(device,OS_TEXT("res/image/heightmap.Tex2D"));
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return texture;
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}
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bool InitMaterial(struct MPD *mpd,vulkan::Sampler *sampler,const OSString &fragment_shader)
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{
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mpd->material=shader_manage->CreateMaterial(OS_TEXT("res/shader/Texture2D.vert"),
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OS_TEXT("res/shader/")+fragment_shader+OS_TEXT(".frag"));
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if(!mpd->material)
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return(false);
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mpd->material_instance=mpd->material->CreateInstance();
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mpd->material_instance->BindSampler("tex",texture,sampler);
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mpd->material_instance->Update();
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mpd->render_obj=mpd->material->CreateRenderable(VERTEX_COUNT);
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mpd->render_obj->Set("Vertex",vertex_buffer);
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mpd->render_obj->Set("TexCoord",tex_coord_buffer);
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mpd->render_obj->Set(index_buffer);
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AutoDelete<vulkan::PipelineCreater>
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pipeline_creater=new vulkan::PipelineCreater(device,mpd->material,sc_render_target);
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pipeline_creater->CloseCullFace();
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pipeline_creater->Set(PRIM_TRIANGLES);
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mpd->pipeline=pipeline_creater->Create();
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return mpd->pipeline;
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}
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bool Add(struct MPD *mpd,const Matrix4f &offset)
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{
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RenderableInstance *ri=db->CreateRenderableInstance(mpd->pipeline,mpd->material_instance,mpd->render_obj);
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if(!ri)return(false);
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render_root.Add(ri,offset);
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return(true);
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}
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bool InitScene()
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{
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Add(&nearest, translate(-1,-1,0));
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Add(&linear, translate( 0,-1,0));
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Add(&nearest_hq,translate(-1, 0,0));
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Add(&linear_hq, translate( 0, 0,0));
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render_root.RefreshMatrix();
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render_root.ExpendToList(&render_list);
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BuildCommandBuffer(&render_list);
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return(true);
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}
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public:
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bool Init()
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{
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if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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if(!InitVBO())
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return(false);
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sampler_nearest=InitSampler(VK_FILTER_NEAREST);
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sampler_linear=InitSampler(VK_FILTER_LINEAR);
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if(!InitTexture())
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return(false);
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if(!InitMaterial(&nearest, sampler_nearest ,OS_TEXT("FlatTexture")))return(false);
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if(!InitMaterial(&linear, sampler_linear ,OS_TEXT("FlatTexture")))return(false);
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if(!InitMaterial(&nearest_hq, sampler_nearest ,OS_TEXT("hqfilter")))return(false);
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if(!InitMaterial(&linear_hq, sampler_linear ,OS_TEXT("hqfilter")))return(false);
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if(!InitScene())
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return(false);
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return(true);
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}
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void Resize(int w,int h) override
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{
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BuildCommandBuffer(&render_list);
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}
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};//class TestApp:public VulkanApplicationFramework
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int main(int,char **)
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{
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#ifdef _DEBUG
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if(!vulkan::CheckStrideBytesByFormat())
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return 0xff;
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#endif//
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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