ULRE/example/Vulkan/first_triangle.cpp

178 lines
4.3 KiB
C++

// 0.triangle
// 该范例主要演示直接绘制一个渐变色的三角形
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
#include<hgl/filesystem/FileSystem.h>
using namespace hgl;
using namespace hgl::graph;
bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
constexpr uint32_t VERTEX_COUNT=3;
constexpr float vertex_data[VERTEX_COUNT][2]=
{
{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75}
};
constexpr float color_data[VERTEX_COUNT][3]=
{ {1,0,0},
{0,1,0},
{0,0,1}
};
class TestApp:public VulkanApplicationFramework
{
private:
Camera cam;
vulkan::Material * material =nullptr;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::Renderable * render_obj =nullptr;
vulkan::Buffer * ubo_world_matrix =nullptr;
vulkan::Pipeline * pipeline =nullptr;
vulkan::VertexAttribBuffer * vertex_buffer =nullptr;
vulkan::VertexAttribBuffer * color_buffer =nullptr;
public:
~TestApp()
{
SAFE_CLEAR(color_buffer);
SAFE_CLEAR(vertex_buffer);
SAFE_CLEAR(pipeline);
SAFE_CLEAR(ubo_world_matrix);
SAFE_CLEAR(render_obj);
SAFE_CLEAR(material_instance);
SAFE_CLEAR(material);
}
private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/FlatColor.vert"),
OS_TEXT("res/shader/VertexColor.frag"));
if(!material)
return(false);
render_obj=material->CreateRenderable(VERTEX_COUNT);
material_instance=material->CreateInstance();
return(true);
}
bool InitUBO()
{
const VkExtent2D extent=sc_render_target->GetExtent();
cam.width=extent.width;
cam.height=extent.height;
cam.Refresh();
ubo_world_matrix=device->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
if(!ubo_world_matrix)
return(false);
material_instance->BindUBO("world",ubo_world_matrix);
material_instance->Update();
return(true);
}
bool InitVBO()
{
vertex_buffer =device->CreateVAB(FMT_RG32F, VERTEX_COUNT,vertex_data);
color_buffer =device->CreateVAB(FMT_RGB32F, VERTEX_COUNT,color_data);
if(!render_obj->Set("Vertex", vertex_buffer))return(false);
if(!render_obj->Set("Color", color_buffer))return(false);
return(true);
}
bool InitPipeline()
{
constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline");
{
AutoDelete<vulkan::PipelineCreater>
pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(PRIM_TRIANGLES);
SaveToFile(PIPELINE_FILENAME,pipeline_creater);
}
{
void *data;
uint size=filesystem::LoadFileToMemory(PIPELINE_FILENAME,(void **)&data);
AutoDelete<vulkan::PipelineCreater> pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target,(uchar *)data,size);
pipeline=pipeline_creater->Create();
}
return pipeline;
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
if(!InitUBO())
return(false);
if(!InitVBO())
return(false);
if(!InitPipeline())
return(false);
BuildCommandBuffer(pipeline,material_instance,render_obj);
return(true);
}
void Resize(int w,int h)override
{
cam.width=w;
cam.height=h;
cam.Refresh();
ubo_world_matrix->Write(&cam.matrix);
BuildCommandBuffer(pipeline,material_instance,render_obj);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}