178 lines
4.3 KiB
C++
178 lines
4.3 KiB
C++
// 0.triangle
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// 该范例主要演示直接绘制一个渐变色的三角形
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#include"VulkanAppFramework.h"
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#include<hgl/math/Math.h>
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#include<hgl/filesystem/FileSystem.h>
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using namespace hgl;
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using namespace hgl::graph;
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bool SaveToFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
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bool LoadFromFile(const OSString &filename,VK_NAMESPACE::PipelineCreater *pc);
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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constexpr uint32_t VERTEX_COUNT=3;
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constexpr float vertex_data[VERTEX_COUNT][2]=
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{
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{SCREEN_WIDTH*0.5, SCREEN_HEIGHT*0.25},
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{SCREEN_WIDTH*0.75, SCREEN_HEIGHT*0.75},
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{SCREEN_WIDTH*0.25, SCREEN_HEIGHT*0.75}
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};
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constexpr float color_data[VERTEX_COUNT][3]=
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{ {1,0,0},
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{0,1,0},
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{0,0,1}
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};
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class TestApp:public VulkanApplicationFramework
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{
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private:
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Camera cam;
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vulkan::Material * material =nullptr;
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vulkan::MaterialInstance * material_instance =nullptr;
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vulkan::Renderable * render_obj =nullptr;
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vulkan::Buffer * ubo_world_matrix =nullptr;
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vulkan::Pipeline * pipeline =nullptr;
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vulkan::VertexAttribBuffer * vertex_buffer =nullptr;
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vulkan::VertexAttribBuffer * color_buffer =nullptr;
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public:
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~TestApp()
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{
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SAFE_CLEAR(color_buffer);
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SAFE_CLEAR(vertex_buffer);
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SAFE_CLEAR(pipeline);
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SAFE_CLEAR(ubo_world_matrix);
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SAFE_CLEAR(render_obj);
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SAFE_CLEAR(material_instance);
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SAFE_CLEAR(material);
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}
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private:
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bool InitMaterial()
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{
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material=shader_manage->CreateMaterial(OS_TEXT("res/shader/FlatColor.vert"),
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OS_TEXT("res/shader/VertexColor.frag"));
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if(!material)
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return(false);
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render_obj=material->CreateRenderable(VERTEX_COUNT);
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material_instance=material->CreateInstance();
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return(true);
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}
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bool InitUBO()
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{
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const VkExtent2D extent=sc_render_target->GetExtent();
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cam.width=extent.width;
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cam.height=extent.height;
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cam.Refresh();
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ubo_world_matrix=device->CreateUBO(sizeof(WorldMatrix),&cam.matrix);
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if(!ubo_world_matrix)
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return(false);
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material_instance->BindUBO("world",ubo_world_matrix);
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material_instance->Update();
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return(true);
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}
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bool InitVBO()
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{
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vertex_buffer =device->CreateVAB(FMT_RG32F, VERTEX_COUNT,vertex_data);
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color_buffer =device->CreateVAB(FMT_RGB32F, VERTEX_COUNT,color_data);
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if(!render_obj->Set("Vertex", vertex_buffer))return(false);
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if(!render_obj->Set("Color", color_buffer))return(false);
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return(true);
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}
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bool InitPipeline()
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{
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constexpr os_char PIPELINE_FILENAME[]=OS_TEXT("2DSolid.pipeline");
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{
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AutoDelete<vulkan::PipelineCreater>
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pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
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pipeline_creater->CloseCullFace();
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pipeline_creater->Set(PRIM_TRIANGLES);
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SaveToFile(PIPELINE_FILENAME,pipeline_creater);
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}
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{
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void *data;
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uint size=filesystem::LoadFileToMemory(PIPELINE_FILENAME,(void **)&data);
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AutoDelete<vulkan::PipelineCreater> pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target,(uchar *)data,size);
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pipeline=pipeline_creater->Create();
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}
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return pipeline;
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}
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public:
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bool Init()
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{
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if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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if(!InitMaterial())
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return(false);
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if(!InitUBO())
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return(false);
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if(!InitVBO())
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return(false);
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if(!InitPipeline())
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return(false);
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BuildCommandBuffer(pipeline,material_instance,render_obj);
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return(true);
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}
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void Resize(int w,int h)override
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{
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cam.width=w;
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cam.height=h;
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cam.Refresh();
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ubo_world_matrix->Write(&cam.matrix);
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BuildCommandBuffer(pipeline,material_instance,render_obj);
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}
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};//class TestApp:public VulkanApplicationFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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