ULRE/example/Vulkan/indices_rect.cpp

166 lines
4.0 KiB
C++

// indices_rect
// 该示例演示使用索引数据画一个矩形,并使用了颜色材质
#include"VulkanAppFramework.h"
#include<hgl/math/Math.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
constexpr uint32_t VERTEX_COUNT=4;
static Vector4f color(1,1,1,1);
constexpr float SSP=0.25;
constexpr float SSN=1-SSP;
constexpr float vertex_data[VERTEX_COUNT][2]=
{
{SCREEN_WIDTH*SSP, SCREEN_HEIGHT*SSP},
{SCREEN_WIDTH*SSN, SCREEN_HEIGHT*SSP},
{SCREEN_WIDTH*SSP, SCREEN_HEIGHT*SSN},
{SCREEN_WIDTH*SSN, SCREEN_HEIGHT*SSN}
};
constexpr uint32_t INDEX_COUNT=6;
constexpr uint16 index_data[INDEX_COUNT]=
{
0,1,3,
0,3,2
};
class TestApp:public VulkanApplicationFramework
{
private:
WorldMatrix wm;
vulkan::Material * material =nullptr;
vulkan::MaterialInstance * material_instance =nullptr;
vulkan::Renderable * render_obj =nullptr;
vulkan::Buffer * ubo_world_matrix =nullptr;
vulkan::Buffer * ubo_color_material =nullptr;
vulkan::Pipeline * pipeline =nullptr;
vulkan::VertexAttribBuffer *vertex_buffer =nullptr;
vulkan::IndexBuffer * index_buffer =nullptr;
public:
~TestApp()
{
SAFE_CLEAR(index_buffer);
SAFE_CLEAR(vertex_buffer);
SAFE_CLEAR(pipeline);
SAFE_CLEAR(ubo_color_material);
SAFE_CLEAR(ubo_world_matrix);
SAFE_CLEAR(render_obj);
SAFE_CLEAR(material_instance);
SAFE_CLEAR(material);
}
private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("res/shader/OnlyPosition.vert"),
OS_TEXT("res/shader/HexGrid.frag"));
if(!material)
return(false);
render_obj=material->CreateRenderable(VERTEX_COUNT);
material_instance=material->CreateInstance();
return(true);
}
bool InitUBO()
{
const VkExtent2D extent=sc_render_target->GetExtent();
wm.ortho=ortho(extent.width,extent.height);
wm.canvas_resolution.x=extent.width;
wm.canvas_resolution.y=extent.height;
ubo_world_matrix =device->CreateUBO(sizeof(WorldMatrix),&wm);
ubo_color_material =device->CreateUBO(sizeof(Vector4f),&color);
material_instance->BindUBO("world",ubo_world_matrix);
material_instance->BindUBO("fs_world",ubo_world_matrix);
material_instance->BindUBO("color_material",ubo_color_material);
material_instance->Update();
return(true);
}
void InitVBO()
{
vertex_buffer =device->CreateVAB(FMT_RG32F,VERTEX_COUNT,vertex_data);
index_buffer =device->CreateIBO16(INDEX_COUNT,index_data);
render_obj->Set("Vertex",vertex_buffer);
render_obj->Set(index_buffer);
}
bool InitPipeline()
{
AutoDelete<vulkan::PipelineCreater>
pipeline_creater=new vulkan::PipelineCreater(device,material,sc_render_target);
pipeline_creater->CloseCullFace();
pipeline_creater->Set(PRIM_TRIANGLES);
pipeline=pipeline_creater->Create();
return pipeline;
}
public:
bool Init()
{
if(!VulkanApplicationFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
if(!InitUBO())
return(false);
InitVBO();
if(!InitPipeline())
return(false);
BuildCommandBuffer(pipeline,material_instance,render_obj);
return(true);
}
void Resize(int,int)override
{
BuildCommandBuffer(pipeline,material_instance,render_obj);
}
};//class TestApp:public VulkanApplicationFramework
int main(int,char **)
{
#ifdef _DEBUG
if(!vulkan::CheckStrideBytesByFormat())
return 0xff;
#endif//
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}