ULRE/src/SceneGraph/Vulkan/VKShaderModule.cpp

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#include<hgl/graph/VKShaderModule.h>
#include<hgl/graph/VKVertexInputLayout.h>
#include<hgl/graph/VKDevice.h>
VK_NAMESPACE_BEGIN
struct ShaderModuleCreateInfo:public vkstruct_flag<VkShaderModuleCreateInfo,VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO>
{
public:
ShaderModuleCreateInfo(const uint32_t *spv_data,const size_t spv_size)
{
codeSize=spv_size;
pCode =spv_data;
}
};//struct ShaderModuleCreateInfo
ShaderModule *GPUDevice::CreateShaderModule(VkShaderStageFlagBits shader_stage_flag_bit,const uint32_t *spv_data,const size_t spv_size)
{
if(!spv_data||spv_size<4)return(nullptr);
PipelineShaderStageCreateInfo *pss_ci=new PipelineShaderStageCreateInfo(shader_stage_flag_bit);
ShaderModuleCreateInfo moduleCreateInfo(spv_data,spv_size);
if(vkCreateShaderModule(attr->device,&moduleCreateInfo,nullptr,&(pss_ci->module))!=VK_SUCCESS)
return(nullptr);
return(new ShaderModule(attr->device,pss_ci));
}
ShaderModule::ShaderModule(VkDevice dev,VkPipelineShaderStageCreateInfo *sci)
{
device=dev;
ref_count=0;
stage_create_info=sci;
}
ShaderModule::~ShaderModule()
{
vkDestroyShaderModule(device,stage_create_info->module,nullptr);
//这里不用删除stage_create_info材质中会删除的
}
VK_NAMESPACE_END