2024-06-24 22:30:34 +08:00

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#Material
Name BillboardFixedSize
Base Std3D/Billboard
#VertexInput
vec2 TexCoord
#MaterialInstance
Length 8
Stage Vertex
Code
{
uvec2 BillboardSize;
}
#Vertex
Output
{
vec2 BillboardSize
}
Code
{
void main()
{
MaterialInstance mi=GetMI();
Output.BillboardSize=mi.BillboardSize/viewport.canvas_resolution;
gl_Position=GetPosition3D();
gl_Position/=gl_Position.w;
}
}
#Geometry
Output
{
vec2 TexCoord
}
Code
{
void main()
{
const vec2 BillboardVertex[4]=vec2[]
(
vec2(-0.5,-0.5),
vec2(-0.5, 0.5),
vec2( 0.5,-0.5),
vec2( 0.5, 0.5)
);
for(int i=0;i<4;i++)
{
gl_Position=gl_in[0].gl_Position;
gl_Position.xy+=BillboardVertex[i]*Input[0].BillboardSize;
Output.TexCoord=BillboardVertex[i]+vec2(0.5);
EmitVertex();
}
EndPrimitive();
}
}
#Fragment
sampler2D TextureBaseColor
Output
{
vec4 FragColor;
}
Code
{
void main()
{
FragColor=texture(TextureBaseColor,Input.TexCoord);
}
}