ULRE/res/shader/FlatColor.material

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material flat_color
{
shader
{
vertex
{
file = FlatColor.vert.spv
input Vertex
{
location = 0
format = vec2f
}
input Color
{
location 1
format = vec3f
}
ubo MVPMatrix ubo
{
binding = 0
}
}
fragment
{
file = FlatColor.frag.spv
}
}
}