ULRE/res/shader/FlatTexture.frag
2019-05-20 23:09:21 +08:00

12 lines
231 B
GLSL

#version 450 core
layout(binding = 2) uniform sampler2D texture_lena;
layout(location = 0) in vec2 FragmentTexCoord;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor=texture(texture_lena,FragmentTexCoord);
}