19 lines
307 B
GLSL
19 lines
307 B
GLSL
#version 450 core
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layout(location = 0) in vec2 Vertex;
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layout(location = 1) in vec2 TexCoord;
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layout(binding = 0) uniform WorldConfig
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{
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mat4 mvp;
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} world;
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layout(location = 0) out vec2 FragmentTexCoord;
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void main()
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{
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FragmentTexCoord=TexCoord;
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gl_Position=vec4(Vertex,0.0,1.0)*world.mvp;
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}
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