ULRE/example/Vulkan/InlineGeometryScene.cpp
2019-06-17 21:59:54 +08:00

226 lines
5.8 KiB
C++

// 7.InlineGeometryScene
// 全内置几何体场景
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/SceneDB.h>
#include<hgl/graph/RenderableInstance.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=128;
constexpr uint32_t SCREEN_HEIGHT=128;
class TestApp:public CameraAppFramework
{
private:
SceneNode render_root;
RenderList render_list;
vulkan::Material * material =nullptr;
vulkan::DescriptorSets * descriptor_sets =nullptr;
vulkan::Renderable *ro_plane_grid,
*ro_cube,
*ro_sphere,
*ro_dome,
*ro_torus,
*ro_cylinder,
*ro_cone;
vulkan::Pipeline *pipeline_line =nullptr,
*pipeline_solid =nullptr,
*pipeline_twoside =nullptr;
private:
bool InitMaterial()
{
material=shader_manage->CreateMaterial(OS_TEXT("OnlyPosition3D.vert.spv"),
OS_TEXT("FlatColor.frag.spv"));
if(!material)
return(false);
descriptor_sets=material->CreateDescriptorSets();
db->Add(material);
db->Add(descriptor_sets);
return(true);
}
void CreateRenderObject()
{
{
struct PlaneGridCreateInfo pgci;
pgci.coord[0].Set(-100,-100,0);
pgci.coord[1].Set( 100,-100,0);
pgci.coord[2].Set( 100, 100,0);
pgci.coord[3].Set(-100, 100,0);
pgci.step.u=20;
pgci.step.v=20;
pgci.side_step.u=10;
pgci.side_step.v=10;
pgci.color.Set(0.75,0,0,1);
pgci.side_color.Set(1,0,0,1);
ro_plane_grid=CreateRenderablePlaneGrid(db,material,&pgci);
}
{
struct CubeCreateInfo cci;
ro_cube=CreateRenderableCube(db,material,&cci);
}
{
ro_sphere=CreateRenderableSphere(db,material,16);
}
{
DomeCreateInfo dci;
dci.radius=100;
dci.numberSlices=32;
ro_dome=CreateRenderableDome(db,material,&dci);
}
{
TorusCreateInfo tci;
tci.innerRadius=50;
tci.outerRadius=70;
tci.numberSlices=32;
tci.numberStacks=16;
ro_torus=CreateRenderableTorus(db,material,&tci);
}
{
CylinderCreateInfo cci;
cci.halfExtend=10;
cci.radius=10;
cci.numberSlices=16;
ro_cylinder=CreateRenderableCylinder(db,material,&cci);
}
{
ConeCreateInfo cci;
cci.halfExtend=10;
cci.radius=10;
cci.numberSlices=16;
cci.numberStacks=1;
ro_cone=CreateRenderableCone(db,material,&cci);
}
}
bool InitUBO()
{
if(!InitCameraUBO(descriptor_sets,material->GetUBO("world")))
return(false);
descriptor_sets->Update();
return(true);
}
bool InitPipeline()
{
vulkan::PipelineCreater *pipeline_creater=new vulkan::PipelineCreater(device,material,device->GetRenderPass(),device->GetExtent());
pipeline_creater->SetDepthTest(true);
pipeline_creater->SetDepthWrite(true);
pipeline_creater->Set(PRIM_LINES);
pipeline_line=pipeline_creater->Create();
db->Add(pipeline_line);
pipeline_creater->Set(PRIM_TRIANGLES);
pipeline_creater->SetPolygonMode(VK_POLYGON_MODE_LINE);
pipeline_solid=pipeline_creater->Create();
db->Add(pipeline_solid);
pipeline_creater->SetCullMode(VK_CULL_MODE_NONE);
pipeline_twoside=pipeline_creater->Create();
db->Add(pipeline_twoside);
delete pipeline_creater;
if(!pipeline_line)
return(false);
if(!pipeline_solid)
return(false);
return(true);
}
bool InitScene()
{
render_root.Add(db->CreateRenderableInstance(pipeline_line,descriptor_sets,ro_plane_grid));
render_root.Add(db->CreateRenderableInstance(pipeline_twoside,descriptor_sets,ro_dome));
render_root.Add(db->CreateRenderableInstance(pipeline_twoside,descriptor_sets,ro_torus));
render_root.Add(db->CreateRenderableInstance(pipeline_solid,descriptor_sets,ro_cube ),translate(-10, 0, 5)*scale(10,10,10));
render_root.Add(db->CreateRenderableInstance(pipeline_solid,descriptor_sets,ro_sphere ),translate( 10, 0, 5)*scale(10,10,10));
render_root.Add(db->CreateRenderableInstance(pipeline_solid,descriptor_sets,ro_cylinder ),translate( 0, 16, 0));
render_root.Add(db->CreateRenderableInstance(pipeline_solid,descriptor_sets,ro_cone ),translate( 0,-16, 0));
render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
BuildCommandBuffer(&render_list);
return(true);
}
public:
bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
CreateRenderObject();
if(!InitUBO())
return(false);
if(!InitPipeline())
return(false);
if(!InitScene())
return(false);
return(true);
}
void Resize(int,int)override
{
BuildCommandBuffer(&render_list);
}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}