313 lines
7.9 KiB
C++
313 lines
7.9 KiB
C++
// 7.InlineGeometryScene
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// 全内置几何体场景
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#include"VulkanAppFramework.h"
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#include<hgl/filesystem/FileSystem.h>
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#include<hgl/graph/InlineGeometry.h>
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#include<hgl/graph/VKRenderResource.h>
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#include<hgl/graph/VKRenderable.h>
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#include<hgl/graph/VKTexture.h>
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#include<hgl/graph/RenderList.h>
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using namespace hgl;
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using namespace hgl::graph;
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constexpr uint32_t SCREEN_WIDTH=1280;
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constexpr uint32_t SCREEN_HEIGHT=720;
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struct PhongLight
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{
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Vector4f color;
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Vector4f position;
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};
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struct PhongMaterial
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{
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Vector4f BaseColor;
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Vector4f specular;
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float ambient;
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};
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constexpr size_t v3flen=sizeof(PhongLight);
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class TestApp:public CameraAppFramework
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{
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PhongLight light;
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PhongMaterial phong;
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private:
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SceneNode render_root;
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RenderList * render_list =nullptr;
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Material * material =nullptr;
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MaterialInstance * material_instance =nullptr;
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Material * axis_material =nullptr;
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MaterialInstance * axis_mi =nullptr;
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Pipeline * axis_pipeline =nullptr;
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Pipeline * pipeline_solid =nullptr;
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DeviceBuffer * ubo_light =nullptr;
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DeviceBuffer * ubo_phong =nullptr;
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struct
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{
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Sampler * sampler =nullptr;
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Texture2D * color =nullptr;
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Texture2D * normal =nullptr;
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}texture;
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Primitive *ro_axis,
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*ro_cube,
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*ro_sphere,
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*ro_torus,
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*ro_cylinder,
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*ro_cone;
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private:
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bool InitMaterial()
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{
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light.color=Vector4f(1,1,1,1);
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light.position=Vector4f(1000,1000,1000,1.0);
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phong.BaseColor=Vector4f(1,1,1,1);
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phong.ambient=0.5;
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phong.specular=Vector4f(0.3,0.3,0.3,32);
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{
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axis_material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
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if(!axis_material)return(false);
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axis_mi=db->CreateMaterialInstance(axis_material);
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if(!axis_mi)return(false);
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axis_pipeline=CreatePipeline(axis_mi,InlinePipeline::Solid3D,Prim::Lines);
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if(!axis_pipeline)return(false);
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}
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{
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texture.color =db->LoadTexture2D(OS_TEXT("res/image/Brickwall/Albedo.Tex2D"),true);
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texture.normal =db->LoadTexture2D(OS_TEXT("res/image/Brickwall/Normal.Tex2D"),true);
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if(!texture.color
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||!texture.normal)
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return(false);
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VkSamplerCreateInfo sampler_create_info=
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{
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VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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nullptr,
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0,
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VK_FILTER_LINEAR,
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VK_FILTER_LINEAR,
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VK_SAMPLER_MIPMAP_MODE_LINEAR,
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VK_SAMPLER_ADDRESS_MODE_REPEAT,
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VK_SAMPLER_ADDRESS_MODE_REPEAT,
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VK_SAMPLER_ADDRESS_MODE_REPEAT,
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0.0f,
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VK_TRUE,
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device->GetPhysicalDevice()->GetMaxSamplerAnisotropy(),
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false,
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VK_COMPARE_OP_NEVER,
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0.0f,
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static_cast<float>(texture.color->GetMipLevel()),
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VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
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false
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};
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texture.sampler =db->CreateSampler(&sampler_create_info);
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}
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{
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material=db->CreateMaterial(OS_TEXT("res/material/TextureNormal"));
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if(!material)return(false);
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material_instance=db->CreateMaterialInstance(material);
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if(!material_instance)return(false);
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{
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MaterialParameters *mp_texture=material_instance->GetMP(DescriptorSetType::Value);
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if(!mp_texture)
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return(false);
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mp_texture->BindImageSampler("TexColor" ,texture.color, texture.sampler);
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mp_texture->BindImageSampler("TexNormal" ,texture.normal, texture.sampler);
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}
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}
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pipeline_solid=CreatePipeline(material_instance,InlinePipeline::Solid3D,Prim::Triangles);
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if(!pipeline_solid)return(false);
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return(true);
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}
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void CreateRenderObject()
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{
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using namespace inline_geometry;
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{
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struct AxisCreateInfo aci;
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aci.size=200;
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ro_axis=CreateAxis(db,axis_mi->GetVIL(),&aci);
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}
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const VIL *vil=material_instance->GetVIL();
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{
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struct CubeCreateInfo cci;
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cci.normal=true;
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cci.tangent=true;
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cci.tex_coord=true;
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cci.color_type=CubeCreateInfo::ColorType::SameColor;
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cci.color[0]=Vector4f(1,1,1,1);
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ro_cube=CreateCube(db,vil,&cci);
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}
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{
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ro_sphere=CreateSphere(db,vil,64);
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}
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{
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TorusCreateInfo tci;
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tci.innerRadius=50;
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tci.outerRadius=70;
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tci.numberSlices=128;
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tci.numberStacks=64;
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tci.uv_scale.x=4;
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tci.uv_scale.y=1;
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ro_torus=CreateTorus(db,vil,&tci);
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}
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{
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CylinderCreateInfo cci;
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cci.halfExtend=10;
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cci.radius=10;
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cci.numberSlices=32;
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ro_cylinder=CreateCylinder(db,vil,&cci);
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}
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{
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ConeCreateInfo cci;
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cci.halfExtend=10;
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cci.radius=10;
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cci.numberSlices=128;
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cci.numberStacks=32;
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ro_cone=CreateCone(db,vil,&cci);
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}
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}
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bool InitUBO()
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{
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ubo_light=db->CreateUBO(sizeof(PhongLight),&light);
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ubo_phong=db->CreateUBO(sizeof(PhongMaterial),&phong);
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{
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MaterialParameters *mp_value=material_instance->GetMP(DescriptorSetType::Value);
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if(!mp_value)
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return(false);
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mp_value->BindUBO("light",ubo_light);
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mp_value->BindUBO("phong",ubo_phong);
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mp_value->Update();
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}
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BindCameraUBO(material_instance);
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return(true);
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}
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void Add(Primitive *r,Pipeline *pl)
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{
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auto ri=db->CreateRenderable(r,material_instance,pl);
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render_root.CreateSubNode(ri);
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}
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void Add(Primitive *r,Pipeline *pl,const Matrix4f &mat)
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{
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auto ri=db->CreateRenderable(r,material_instance,pl);
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render_root.CreateSubNode(mat,ri);
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}
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bool InitScene()
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{
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render_root.CreateSubNode(db->CreateRenderable(ro_axis,axis_mi,axis_pipeline));
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Add(ro_torus ,pipeline_solid);
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Add(ro_cube ,pipeline_solid,translate(-10, 0, 5)*scale(10,10,10));
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Add(ro_sphere ,pipeline_solid,translate( 10, 0, 5)*scale(10,10,10));
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Add(ro_cylinder ,pipeline_solid,translate( 0, 16, 0));
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Add(ro_cone ,pipeline_solid,translate( 0,-16, 0));
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render_root.RefreshMatrix();
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render_list->Expend(GetCameraInfo(),&render_root);
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return(true);
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}
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public:
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~TestApp()
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{
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SAFE_CLEAR(render_list);
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}
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bool Init()
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{
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if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
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return(false);
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render_list=new RenderList(device);
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if(!InitMaterial())
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return(false);
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if(!InitUBO())
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return(false);
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CreateRenderObject();
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if(!InitScene())
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return(false);
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return(true);
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}
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void BuildCommandBuffer(uint32_t index) override
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{
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render_root.RefreshMatrix();
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render_list->Expend(GetCameraInfo(),&render_root);
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VulkanApplicationFramework::BuildCommandBuffer(index,render_list);
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}
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};//class TestApp:public CameraAppFramework
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int main(int,char **)
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{
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TestApp app;
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if(!app.Init())
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return(-1);
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while(app.Run());
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return 0;
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}
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