230 lines
7.0 KiB
C++
230 lines
7.0 KiB
C++
#ifndef HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
|
||
#define HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
|
||
|
||
#include<hgl/graph/VK.h>
|
||
#include<hgl/math/Vector.h>
|
||
#include<hgl/type/RectScope.h>
|
||
#include<hgl/type/Size2.h>
|
||
#include<hgl/color/Color4f.h>
|
||
#include<hgl/graph/AABB.h>
|
||
namespace hgl
|
||
{
|
||
namespace graph
|
||
{
|
||
class PrimitiveCreater;
|
||
|
||
namespace inline_geometry
|
||
{
|
||
/**
|
||
* 矩形创建信息(扇形/三角形条)
|
||
*/
|
||
struct RectangleCreateInfo
|
||
{
|
||
RectScope2f scope;
|
||
};//struct RectangleCreateInfo
|
||
|
||
Primitive *CreateRectangle(PrimitiveCreater *pc,const RectangleCreateInfo *rci);
|
||
|
||
/**
|
||
* 创建延迟渲染用全屏平面
|
||
*/
|
||
Primitive *CreateGBufferCompositionRectangle(PrimitiveCreater *pc);
|
||
|
||
/**
|
||
* 圆角矩形创建信息(扇形/线圈)
|
||
*/
|
||
struct RoundRectangleCreateInfo:public RectangleCreateInfo
|
||
{
|
||
float radius; ///<圆角半径
|
||
uint32_t round_per; ///<圆角精度
|
||
};//struct RoundRectangleCreateInfo:public RectangleCreateInfo
|
||
|
||
Primitive *CreateRoundRectangle(PrimitiveCreater *pc,const RoundRectangleCreateInfo *rci);
|
||
|
||
/**
|
||
* 圆形创建信息
|
||
*/
|
||
struct CircleCreateInfo
|
||
{
|
||
Vector2f center; ///<圆心坐标
|
||
Vector2f radius; ///<半径
|
||
uint field_count=8; ///<分段次数
|
||
|
||
bool has_color =false;
|
||
|
||
Vector4f center_color; ///<圆心颜色
|
||
Vector4f border_color; ///<边缘颜色
|
||
};//struct CircleCreateInfo
|
||
|
||
/**
|
||
* 创建一个2D圆形(扇形/线圈)
|
||
*/
|
||
Primitive *CreateCircle(PrimitiveCreater *pc,const CircleCreateInfo *cci);
|
||
|
||
/**
|
||
* 平面网格创建信息<br>
|
||
* 会创建一个在XY平面上居中的网格,单个格子尺寸为1。
|
||
*/
|
||
struct PlaneGridCreateInfo
|
||
{
|
||
Size2u grid_size; ///<格子数量
|
||
|
||
Size2u sub_count; ///<细分格子数量
|
||
|
||
float lum; ///<一般线条颜色
|
||
float sub_lum; ///<细分及边界线条颜色
|
||
};//struct PlaneGridCreateInfo
|
||
|
||
/**
|
||
* 创建一个平面网格(线条)
|
||
*/
|
||
Primitive *CreatePlaneGrid(PrimitiveCreater *pc,const PlaneGridCreateInfo *pgci);
|
||
|
||
/**
|
||
* 创建一个平面(三角形)
|
||
*/
|
||
Primitive *CreatePlane(PrimitiveCreater *pc);
|
||
|
||
struct CubeCreateInfo
|
||
{
|
||
bool normal;
|
||
bool tangent;
|
||
bool tex_coord;
|
||
|
||
enum class ColorType
|
||
{
|
||
NoColor=0, ///<没有颜色
|
||
SameColor, ///<一个颜色
|
||
FaceColor, ///<每个面一个颜色(请写入6个颜色值)
|
||
VertexColor, ///<每个顶点一个颜色(请写入24个颜色值)
|
||
|
||
ENUM_CLASS_RANGE(NoColor,VertexColor)
|
||
};
|
||
|
||
ColorType color_type;
|
||
Vector4f color[24];
|
||
|
||
public:
|
||
|
||
CubeCreateInfo()
|
||
{
|
||
normal=false;
|
||
tangent=false;
|
||
tex_coord=false;
|
||
|
||
color_type=ColorType::NoColor;
|
||
}
|
||
};//struct CubeCreateInfo
|
||
|
||
/**
|
||
* 创建一个立方体(三角形)
|
||
*/
|
||
Primitive *CreateCube(PrimitiveCreater *pc,const CubeCreateInfo *cci);
|
||
|
||
struct BoundingBoxCreateInfo
|
||
{
|
||
bool normal;
|
||
|
||
enum class ColorType
|
||
{
|
||
NoColor=0, ///<没有颜色
|
||
SameColor, ///<一个颜色
|
||
VertexColor, ///<每个顶点一个颜色(请写入8个颜色值)
|
||
|
||
ENUM_CLASS_RANGE(NoColor,VertexColor)
|
||
};
|
||
|
||
ColorType color_type;
|
||
Vector4f color[8];
|
||
|
||
public:
|
||
|
||
BoundingBoxCreateInfo()
|
||
{
|
||
normal=false;
|
||
|
||
color_type=ColorType::NoColor;
|
||
}
|
||
};//struct BoundingBoxCreateInfo
|
||
|
||
/**
|
||
* 创建一个绑定盒(线条)
|
||
*/
|
||
Primitive *CreateBoundingBox(PrimitiveCreater *pc,const BoundingBoxCreateInfo *cci);
|
||
|
||
/**
|
||
* 创建一个球心坐标为0,0,0,半径为1的球体(三角形)
|
||
*/
|
||
Primitive *CreateSphere(PrimitiveCreater *,const uint numberSlices);
|
||
|
||
/**
|
||
* 创建一个穹顶(三角形)
|
||
*/
|
||
Primitive *CreateDome(PrimitiveCreater *pc, const uint numberSlices);
|
||
|
||
struct TorusCreateInfo
|
||
{
|
||
float innerRadius,
|
||
outerRadius;
|
||
|
||
uint numberSlices,
|
||
numberStacks;
|
||
|
||
Vector2f uv_scale={1.0,1.0};
|
||
};//struct TorusCreateInfo
|
||
|
||
/**
|
||
* 创建一个圆环(三角形)
|
||
*/
|
||
Primitive *CreateTorus(PrimitiveCreater *pc,const TorusCreateInfo *tci);
|
||
|
||
struct CylinderCreateInfo
|
||
{
|
||
float halfExtend, //高度
|
||
radius; //半径
|
||
uint numberSlices;
|
||
};//struct CylinderCreateInfo
|
||
|
||
/**
|
||
* 创建一个圆柱(三角形)
|
||
*/
|
||
Primitive *CreateCylinder(PrimitiveCreater *,const CylinderCreateInfo *cci);
|
||
|
||
struct ConeCreateInfo
|
||
{
|
||
float halfExtend, //高度
|
||
radius; //半径
|
||
uint numberSlices, //圆切分精度
|
||
numberStacks; //柱高层数
|
||
};//struct ConeCreateInfo
|
||
|
||
/**
|
||
* 创建一个圆锥(三角形)
|
||
*/
|
||
Primitive *CreateCone(PrimitiveCreater *,const ConeCreateInfo *cci);
|
||
|
||
struct AxisCreateInfo
|
||
{
|
||
float size;
|
||
Color4f color[3];
|
||
|
||
public:
|
||
|
||
AxisCreateInfo()
|
||
{
|
||
size=1.0f;
|
||
color[0].Set(1,0,0,1);
|
||
color[1].Set(0,1,0,1);
|
||
color[2].Set(0,0,1,1);
|
||
}
|
||
};//struct AxisCreateInfo
|
||
|
||
/**
|
||
* 创建一个坐标线(线条)
|
||
*/
|
||
Primitive *CreateAxis(PrimitiveCreater *pc,const AxisCreateInfo *aci);
|
||
}//namespace inline_geometry
|
||
}//namespace graph
|
||
};//namespace hgl
|
||
#endif//HGL_GRAPH_INLINE_GEOMETRY_INCLUDE
|