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ULRE/inc/hgl/graph/mtl
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hyzboy a60ffbb7da first step OK that it's to resumed to use L2W in VertexInputStream.
2024-03-26 01:20:20 +08:00
..
BlinnPhong.h
test sunlight UBO ok!
2024-03-10 00:35:35 +08:00
Material2DCreateConfig.h
added comp operator in MaterialConfig
2023-10-12 14:59:39 +08:00
Material3DCreateConfig.h
first step for BlinnPhongPureColor
2023-10-31 17:59:12 +08:00
MaterialConfig.h
added comp operator in MaterialConfig
2023-10-12 14:59:39 +08:00
MaterialVertexFormat.h
update codes...but can't compile
2023-04-20 21:49:48 +08:00
SamplerName.h
perpare it for VertexColor3D material.
2023-09-27 20:31:46 +08:00
ShaderBuffer.h
temporary to disable the RenderList and RenderNode
2023-04-28 11:10:50 +08:00
StdMaterial.h
Std2DMaterialLoader start ok,,but don't support Sampler2D in material file...
2023-10-10 02:48:02 +08:00
UBOCommon.h
first step OK that it's to resumed to use L2W in VertexInputStream.
2024-03-26 01:20:20 +08:00
UniformBuffer.h
little codes
2024-03-06 13:54:05 +08:00
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