Logo
Explore Help
Register Sign In
hyzboy/ULRE
1
0
Fork 0
You've already forked ULRE
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
ULRE/inc/hgl/shadergen
History
hyzboy e1d45a7c83 added few feature in future.
2024-04-16 23:34:17 +08:00
..
MaterialCreateInfo.h
first step OK that it's to resumed to use L2W in VertexInputStream.
2024-03-26 01:20:20 +08:00
MaterialDescriptorInfo.h
support MI_MAX_COUNT in ShaderGen
2023-06-02 20:45:19 +08:00
ShaderCreateInfo.h
first step OK that it's to resumed to use L2W in VertexInputStream.
2024-03-26 01:20:20 +08:00
ShaderCreateInfoFragment.h
removed ShaderCreateInfoFragment::UseDefaultMain
2023-10-07 23:34:36 +08:00
ShaderCreateInfoGeometry.h
texture_rect run ok!
2023-09-21 22:11:20 +08:00
ShaderCreateInfoMap.h
removed shadergen namespace
2023-03-21 18:05:48 +08:00
ShaderCreateInfoVertex.h
added few feature in future.
2024-04-16 23:34:17 +08:00
ShaderDescriptorInfo.h
add "hasInput(const char *name)" in ShaderDescriptorInfo and ShaderCreateInfoVertex classes.
2024-03-12 23:28:23 +08:00
StandardMaterial.h
added a standard material that it's VertexColor2DNDC.
2023-03-21 21:01:16 +08:00
Powered by Gitea Version: 1.23.6 Page: 85ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API