49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#ifndef HGL_GRAPH_RENDER_LIST_INCLUDE
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#define HGL_GRAPH_RENDER_LIST_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/graph/Camera.h>
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#include<hgl/graph/SceneNode.h>
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#include<hgl/type/Color4f.h>
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namespace hgl
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{
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namespace graph
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{
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class RenderList
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{
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vulkan::GPUCmdBuffer *cmd_buf;
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private:
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List<SceneNode *> scene_node_list;
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vulkan::PushConstant * last_pc;
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vulkan::Pipeline * last_pipeline;
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vulkan::MaterialInstance * last_mat_inst;
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vulkan::RenderableInstance *last_ri;
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void Render(SceneNode *,vulkan::RenderableInstance *);
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void Render(SceneNode *,List<vulkan::RenderableInstance *> &);
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public:
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RenderList()
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{
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cmd_buf=nullptr;
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last_pc=nullptr;
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last_pipeline=nullptr;
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last_mat_inst=nullptr;
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last_ri=nullptr;
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}
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~RenderList()=default;
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void Add (SceneNode *node) {if(node)scene_node_list.Add(node);}
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void Clear () {scene_node_list.ClearData();}
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bool Render(vulkan::GPUCmdBuffer *);
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};//class RenderList
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_RENDER_LIST_INCLUDE
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