ULRE/inc/hgl/graph/VKQueue.h
2020-10-21 12:39:22 +08:00

31 lines
895 B
C++

#ifndef HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE
#define HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE
#include<hgl/graph/VK.h>
#include<hgl/graph/VKFence.h>
VK_NAMESPACE_BEGIN
class GPUQueue
{
protected:
GPUDevice *device;
VkQueue queue;
uint32_t current_fence;
ObjectList<GPUFence> fence_list;
SubmitInfo submit_info;
public:
GPUQueue(GPUDevice *dev,VkQueue q,const uint32_t fence_count=1);
virtual ~GPUQueue();
bool WaitQueue();
bool WaitFence(const bool wait_all=true,const uint64_t time_out=HGL_NANO_SEC_PER_SEC);
bool Submit(const VkCommandBuffer &cmd_buf,vulkan::GPUSemaphore *wait_sem,vulkan::GPUSemaphore *complete_sem);
bool Submit(const VkCommandBuffer *cmd_buf,const uint32_t count,vulkan::GPUSemaphore *wait_sem,vulkan::GPUSemaphore *complete_sem);
};//class SumbitQueue
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE