ULRE/inc/hgl/graph/mtl/MaterialCreateConfig.h

59 lines
1.4 KiB
C++

#pragma once
#include<hgl/graph/mtl/StdMaterial.h>
#include<hgl/type/String.h>
#include<hgl/graph/RenderTargetOutputConfig.h>
#include<hgl/graph/VK.h>
#include<hgl/graph/mtl/SamplerName.h>
STD_MTL_NAMESPACE_BEGIN
class MaterialCreateInfo;
/**
* 材质配置结构
*/
struct MaterialCreateConfig:public Comparator<MaterialCreateConfig>
{
bool material_instance; ///<是否包含材质实例
RenderTargetOutputConfig rt_output; ///<渲染目标输出配置
uint32 shader_stage_flag_bit; ///<需要的shader
PrimitiveType prim; ///<图元类型
public:
MaterialCreateConfig(const PrimitiveType &p)
{
material_instance=false;
hgl_zero(rt_output);
shader_stage_flag_bit=VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT;
prim=p;
}
const int compare(const MaterialCreateConfig &cfg)const override
{
int off;
off=material_instance-cfg.material_instance;
if(off)return(off);
off=hgl_cmp(rt_output,cfg.rt_output);
if(off)return(off);
off=(int)prim-(int)cfg.prim;
if(off)return(off);
off=shader_stage_flag_bit-cfg.shader_stage_flag_bit;
return off;
}
virtual const AnsiString ToHashString();
};//struct MaterialCreateConfig
STD_MTL_NAMESPACE_END