ULRE/inc/hgl/shadergen/ShaderCreateInfoVertex.h

47 lines
1.7 KiB
C++

#pragma once
#include<hgl/shadergen/ShaderCreateInfo.h>
#include<hgl/graph/VKShaderStage.h>
namespace hgl
{
namespace graph
{
class ShaderCreateInfoVertex:public ShaderCreateInfo
{
bool ProcInput(ShaderCreateInfo *) override;
public:
ShaderCreateInfoVertex(MaterialDescriptorInfo *m):ShaderCreateInfo(VK_SHADER_STAGE_VERTEX_BIT,m){}
~ShaderCreateInfoVertex()=default;
int AddInput(const graph::VAT &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
int AddInput(const AnsiString &type,const AnsiString &name,const VkVertexInputRate input_rate=VK_VERTEX_INPUT_RATE_VERTEX,const VertexInputGroup &group=VertexInputGroup::Basic);
void AddBone()
{
VAT id {VertexAttribType::BaseType::UInt,4};
VAT weight {VertexAttribType::BaseType::Float,4};
AddInput(id, VAN::BoneID, VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::Bone);
AddInput(weight,VAN::BoneWeight,VK_VERTEX_INPUT_RATE_VERTEX,VertexInputGroup::Bone);
}
void AddLocalToWorld(const uint count)
{
VAT l2w{VertexAttribType::BaseType::Float,4};
char name[]= "LocalToWorld_?";
for(uint i=0;i<count;i++)
{
name[sizeof(name)-2]='0'+i;
AddInput(l2w,name,VK_VERTEX_INPUT_RATE_INSTANCE,VertexInputGroup::LocalToWorld);
}
}
};//class ShaderCreateInfoVertex:public ShaderCreateInfo
}//namespace graph
}//namespace hgl::graph