42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
#ifndef HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
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#define HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
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#include<hgl/graph/VKRenderPass.h>
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VK_NAMESPACE_BEGIN
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class Framebuffer
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{
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VkDevice device;
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VkFramebuffer frame_buffer;
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RenderPass *render_pass;
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VkExtent2D extent;
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uint32_t attachment_count;
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uint32_t color_count;
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bool has_depth;
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private:
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friend class GPUDevice;
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Framebuffer(VkDevice,VkFramebuffer,const VkExtent2D &,RenderPass *,uint32_t color_count,bool depth);
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public:
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~Framebuffer();
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operator VkFramebuffer(){return frame_buffer;}
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const VkFramebuffer GetFramebuffer ()const{return frame_buffer;}
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RenderPass * GetRenderPass () {return render_pass;}
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const VkExtent2D & GetExtent ()const{return extent;}
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const uint32_t GetAttachmentCount ()const{return attachment_count;} ///<获取渲染目标成分数量
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const uint32_t GetColorCount ()const{return color_count;} ///<取得颜色成分数量
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const bool HasDepth ()const{return has_depth;} ///<是否包含深度成分
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};//class Framebuffer
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using FBO=Framebuffer;
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
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