ULRE/inc/hgl/graph/VKFramebuffer.h

42 lines
1.3 KiB
C++

#ifndef HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
#define HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE
#include<hgl/graph/VKRenderPass.h>
VK_NAMESPACE_BEGIN
class Framebuffer
{
VkDevice device;
VkFramebuffer frame_buffer;
RenderPass *render_pass;
VkExtent2D extent;
uint32_t attachment_count;
uint32_t color_count;
bool has_depth;
private:
friend class GPUDevice;
Framebuffer(VkDevice,VkFramebuffer,const VkExtent2D &,RenderPass *,uint32_t color_count,bool depth);
public:
~Framebuffer();
operator VkFramebuffer(){return frame_buffer;}
const VkFramebuffer GetFramebuffer ()const{return frame_buffer;}
RenderPass * GetRenderPass () {return render_pass;}
const VkExtent2D & GetExtent ()const{return extent;}
const uint32_t GetAttachmentCount ()const{return attachment_count;} ///<获取渲染目标成分数量
const uint32_t GetColorCount ()const{return color_count;} ///<取得颜色成分数量
const bool HasDepth ()const{return has_depth;} ///<是否包含深度成分
};//class Framebuffer
using FBO=Framebuffer;
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_FRAMEBUFFER_INCLUDE