ULRE/inc/hgl/shadergen/ShaderCreater.h

70 lines
1.5 KiB
C++

#ifndef HGL_SHADER_CREATER_INCLUDE
#define HGL_SHADER_CREATER_INCLUDE
#include<hgl/shadergen/ShaderGenNamespace.h>
#include<hgl/graph/VertexAttrib.h>
SHADERGEN_NAMESPACE_BEGIN
class MaterialDescriptorManager;
class ShaderDescriptorManager;
class ShaderCreater
{
protected:
VkShaderStageFlagBits shader_stage; ///<着色器阶段
MaterialDescriptorManager *mdm;
protected:
AnsiString main_codes;
AnsiString output_struct;
AnsiString final_shader;
protected:
virtual bool ProcHeader(){return(true);}
virtual bool ProcSubpassInput();
virtual bool ProcInput(ShaderCreater *);
virtual bool ProcOutput();
virtual bool ProcStruct();
virtual bool ProcUBO();
virtual bool ProcSSBO();
virtual bool ProcConst();
virtual bool ProcSampler();
public:
ShaderDescriptorManager *sdm;
VkShaderStageFlagBits GetShaderStage()const{return shader_stage;}
public:
ShaderCreater(VkShaderStageFlagBits ss,MaterialDescriptorManager *m);
virtual ~ShaderCreater();
int AddOutput(const graph::VAT &type,const AnsiString &name);
int AddOutput(const AnsiString &type,const AnsiString &name);
void SetShaderCodes(const AnsiString &str)
{
main_codes=str;
}
const AnsiString &GetOutputStruct()const{return output_struct;}
bool CreateShader(ShaderCreater *);
const AnsiString &GetShaderSource()const{return final_shader;}
bool CompileToSPV();
};//class ShaderCreater
SHADERGEN_NAMESPACE_END
#endif//HGL_SHADER_CREATER_INCLUDE