Logo
Explore Help
Register Sign In
hyzboy/ULRE
1
0
Fork 0
You've already forked ULRE
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
ULRE/inc/hgl/shadergen
History
hyzboy c61e4dfdb8 Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
2024-06-16 22:58:45 +08:00
..
MaterialCreateInfo.h
resume Assign instead of local2world and materialinstanceId in VertexInputStream
2024-05-25 17:58:39 +08:00
MaterialDescriptorInfo.h
support MI_MAX_COUNT in ShaderGen
2023-06-02 20:45:19 +08:00
ShaderCreateInfo.h
Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
2024-06-16 22:58:45 +08:00
ShaderCreateInfoFragment.h
removed ShaderCreateInfoFragment::UseDefaultMain
2023-10-07 23:34:36 +08:00
ShaderCreateInfoGeometry.h
texture_rect run ok!
2023-09-21 22:11:20 +08:00
ShaderCreateInfoMap.h
removed shadergen namespace
2023-03-21 18:05:48 +08:00
ShaderCreateInfoVertex.h
resume Assign instead of local2world and materialinstanceId in VertexInputStream
2024-05-25 17:58:39 +08:00
ShaderDescriptorInfo.h
add "hasInput(const char *name)" in ShaderDescriptorInfo and ShaderCreateInfoVertex classes.
2024-03-12 23:28:23 +08:00
StandardMaterial.h
added a standard material that it's VertexColor2DNDC.
2023-03-21 21:01:16 +08:00
Powered by Gitea Version: 1.23.6 Page: 102ms Template: 4ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API