68 lines
1.6 KiB
C++
68 lines
1.6 KiB
C++
#include"VKVertexAttributeBinding.h"
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#include"VKShader.h"
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VK_NAMESPACE_BEGIN
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VertexAttributeBinding::VertexAttributeBinding(Shader *s)
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{
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shader=s;
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const int count=shader->GetAttrCount();
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if(count<=0)
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{
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binding_list=nullptr;
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return;
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}
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binding_list=hgl_copy_new(count,shader->GetDescList());
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}
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VertexAttributeBinding::~VertexAttributeBinding()
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{
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delete[] binding_list;
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shader->Release(this);
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}
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bool VertexAttributeBinding::SetInstance(const uint index,bool instance)
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{
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if(index>=shader->GetAttrCount())return(false);
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binding_list[index].inputRate=instance?VK_VERTEX_INPUT_RATE_INSTANCE:VK_VERTEX_INPUT_RATE_VERTEX;
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return(true);
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}
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bool VertexAttributeBinding::SetInstance(const UTF8String &name,bool instance)
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{
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return SetInstance(shader->GetBinding(name),instance);
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}
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bool VertexAttributeBinding::SetStride(const uint index,uint32_t stride)
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{
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if(index>=shader->GetAttrCount())return(false);
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binding_list[index].stride=stride;
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return(true);
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}
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bool VertexAttributeBinding::SetStride(const UTF8String &name,uint32_t stride)
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{
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return SetStride(shader->GetBinding(name),stride);
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}
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void VertexAttributeBinding::Write(VkPipelineVertexInputStateCreateInfo &vis_create_info) const
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{
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vis_create_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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const uint32_t count=shader->GetAttrCount();
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vis_create_info.vertexBindingDescriptionCount = count;
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vis_create_info.pVertexBindingDescriptions = binding_list;
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vis_create_info.vertexAttributeDescriptionCount = count;
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vis_create_info.pVertexAttributeDescriptions = shader->GetAttrList();
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}
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VK_NAMESPACE_END
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