42 lines
810 B
C++
42 lines
810 B
C++
#pragma once
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#include<hgl/graph/MaterialRenderList.h>
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VK_NAMESPACE_BEGIN
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class MaterialRenderMap:public ObjectMap<RenderPipelineIndex,MaterialRenderList>
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{
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public:
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MaterialRenderMap()=default;
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virtual ~MaterialRenderMap()=default;
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void Begin(CameraInfo *ci)
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{
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for(auto *it:data_list)
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{
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it->value->SetCameraInfo(ci);
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it->value->Clear();
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}
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}
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void End()
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{
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for(auto *it:data_list)
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it->value->End();
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}
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void Render(RenderCmdBuffer *rcb)
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{
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if(!rcb)return;
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for(auto *it:data_list)
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it->value->Render(rcb);
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}
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void UpdateLocalToWorld()
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{
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for(auto *it:data_list)
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it->value->UpdateLocalToWorld();
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}
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};//class MaterialRenderMap
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VK_NAMESPACE_END
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