ULRE/example/Vulkan/VKRenderPass.h
hyzboy 19b5b08c25 1.RenderPass记录color/depth格式
2.建立ImageView类,封装imageview部分信息
3.改进CreateFramebuffer,增加ImageView传入格式检测
2019-04-22 00:33:48 +08:00

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741 B
C++

#ifndef HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE
#define HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE
#include"VK.h"
VK_NAMESPACE_BEGIN
class Framebuffer;
class ImageView;
class RenderPass
{
VkDevice device;
VkRenderPass render_pass;
VkFormat color_format,depth_format;
public:
RenderPass(VkDevice d,VkRenderPass rp,VkFormat cf,VkFormat df)
{
device=d;
render_pass=rp;
color_format=cf;
depth_format=df;
}
virtual ~RenderPass();
operator VkRenderPass(){return render_pass;}
const VkFormat GetColorFormat()const{return color_format;}
const VkFormat GetDepthFormat()const{return depth_format;}
};//class RenderPass
VK_NAMESPACE_END
#endif//HGL_GRAPH_VULKAN_RENDER_PASS_INCLUDE