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ULRE/example/Vulkan
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hyzboy 19e268050f 增加SceneTree范例测试节点矩阵变换
2019-06-11 19:48:59 +08:00
..
AssimpLoader.cpp
增加AssimpLoader.cpp/.h到example/vulkan中
2019-06-06 18:19:41 +08:00
AssimpLoader.h
增加AssimpLoader.cpp/.h到example/vulkan中
2019-06-06 18:19:41 +08:00
AssimpLoaderMesh.cpp
确认矩阵转换方式,并需求尽快增加设备输入处理,以方便镜头控制调试查看
2019-06-11 01:15:30 +08:00
AssimpLoaderMesh.h
新的AssimpLoader,并测试渲染线程似乎成功
2019-06-10 22:11:14 +08:00
CMakeLists.txt
增加SceneTree范例测试节点矩阵变换
2019-06-11 19:48:59 +08:00
Geometry2D.cpp
优化SceneNode/RenderList,不再使用new
2019-05-27 20:05:22 +08:00
Geometry3D.cpp
Camera增加一堆默认向量
2019-06-11 16:18:49 +08:00
indices_rect.cpp
增加InlineGeometry
2019-05-24 19:28:27 +08:00
LoadModel.cpp
增加SceneTree范例测试节点矩阵变换
2019-06-11 19:48:59 +08:00
main.cpp
增加InlineGeometry
2019-05-24 19:28:27 +08:00
SceneTree.cpp
增加SceneTree范例测试节点矩阵变换
2019-06-11 19:48:59 +08:00
texture_rect.cpp
增加InlineGeometry
2019-05-24 19:28:27 +08:00
TGATexture.cpp
增加修改纹理函数,并测试成功
2019-05-21 00:45:37 +08:00
VulkanAppFramework.h
Camera增加一堆默认向量
2019-06-11 16:18:49 +08:00
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