ULRE/inc/hgl/graph/shader/node/texture.h

72 lines
1.6 KiB
C++

#ifndef HGL_GRAPH_SHADER_NODE_TEXTURE_INCLUDE
#define HGL_GRAPH_SHADER_NODE_TEXTURE_INCLUDE
#include<hgl/graph/shader/node/vector.h>
#include<hgl/graph/shader/node/node.h>
BEGIN_SHADER_NODE_NAMESPACE
class texture:public Node
{
param::ParamType texture_type;
public:
texture(const param::ParamType &pt,const UTF8String &n):Node(NodeType::Texture,n)
{
texture_type=pt;
}
const param::ParamType &GetTextureType()const{return texture_type;}
};//class texture:public Node
class texture1D:public texture
{
public:
texture1D():texture(param::ParamType::Texture1D,"texture1d")
{
SHADER_INPUT_PARAM(false,U,Float1)
}
};//class texture1D:public texture
class texture2D:public texture
{
public:
texture2D():texture(param::ParamType::Texture2D,"texture2d")
{
SHADER_INPUT_PARAM(false,UV,Float2)
}
};//class texture2D:public texture
class textureRect:public texture
{
public:
textureRect():texture(param::ParamType::TextureRect,"textureRect")
{
SHADER_INPUT_PARAM(false,UV,UInteger2)
}
};//class textureRect:public texture
class texture3D:public texture
{
public:
texture3D():texture(param::ParamType::Texture3D,"texture3d")
{
SHADER_INPUT_PARAM(false,UVD,Float3)
}
};//class texture3D:public texture
class textureCube:public texture
{
public:
textureCube():texture(param::ParamType::TextureCube,"textureCube")
{
SHADER_INPUT_PARAM(false,XYZ,Float3)
}
};//class TextureCube:public texture
END_SHADER_NODE_NAMESPACE
#endif//HGL_GRAPH_SHADER_NODE_TEXTURE_INCLUDE