66 lines
1.4 KiB
C++
66 lines
1.4 KiB
C++
#ifndef HGL_GRAPH_SHADER_NODE_VECTOR_INCLUDE
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#define HGL_GRAPH_SHADER_NODE_VECTOR_INCLUDE
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#include<hgl/graph/shader/param/out.h>
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#include<hgl/graph/shader/node/node.h>
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BEGIN_SHADER_NODE_NAMESPACE
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class Parameter:public Node
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{
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param::ParamType param_type;
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public:
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Parameter(const param::ParamType &pt,const UTF8String &n):Node(NodeType::Param,n)
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{
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param_type=pt;
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}
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const param::ParamType &GetParamType()const{return param_type;}
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};//class Parameter:public Node
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#define SHADER_PARAMETER_CONSTRUCT_FUNC(name,value) name():Parameter(param::ParamType::name,#name) \
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{ \
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SHADER_OUTPUT_PARAM(value,name) \
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}
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class Float1:public Parameter
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{
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float x;
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public:
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SHADER_PARAMETER_CONSTRUCT_FUNC(Float1,X)
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};//class float1:public Parameter
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class Float2:public Parameter
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{
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float x,y;
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public:
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SHADER_PARAMETER_CONSTRUCT_FUNC(Float2,XY)
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};//class float2:public Parameter
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class Float3:public Parameter
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{
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float x,y,z;
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public:
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SHADER_PARAMETER_CONSTRUCT_FUNC(Float3,XYZ)
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};//class Float3:public Parameter
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class Float4:public Parameter
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{
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float x,y,z,w;
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public:
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SHADER_PARAMETER_CONSTRUCT_FUNC(Float4,XYZW)
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};//class Float4:public Parameter
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#undef SHADER_PARAMETER_CONSTRUCT_FUNC
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END_SHADER_NODE_NAMESPACE
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#endif//HGL_GRAPH_SHADER_NODE_VECTOR_INCLUDE
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