43 lines
1.6 KiB
C++
43 lines
1.6 KiB
C++
#pragma once
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#include"VK.h"
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VK_NAMESPACE_BEGIN
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struct PhysicalDevice
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{
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VkInstance instance=nullptr;
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VkPhysicalDevice physical_device=nullptr;
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VkPhysicalDeviceFeatures features;
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VkPhysicalDeviceProperties properties;
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VkPhysicalDeviceMemoryProperties memory_properties;
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List<VkLayerProperties> layer_properties;
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List<VkExtensionProperties> extension_properties;
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public:
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PhysicalDevice(VkInstance,VkPhysicalDevice);
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~PhysicalDevice()=default;
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const bool CheckMemoryType(uint32_t,VkFlags,uint32_t *)const;
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VkPhysicalDeviceType GetDeviceType()const{return properties.deviceType;}
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const char *GetDeviceName()const{return properties.deviceName;}
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/**
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* 获取该设备是否是显卡
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*/
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const bool isGPU()const
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{
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if(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)return(true);
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if(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU)return(true);
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if(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU)return(true);
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return(false);
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}
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const bool isDiscreteGPU ()const{return(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU);} ///<是否是独立显卡
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const bool isIntegratedGPU ()const{return(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU);} ///<是否是集成显卡
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const bool isVirtualGPU ()const{return(properties.deviceType==VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU);} ///<是否是虚拟显卡
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};//struct PhysicalDevice
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VK_NAMESPACE_END |