ULRE/ShaderLibrary/Std2D/PureColor2D.mtl

39 lines
350 B
Plaintext

#Material
Name PureColor2D
Base Std2D
#MaterialInstance
Length 16
Stage Fragment
Code
{
vec4 Color
}
#Vertex
Code
{
void main()
{
HandoverMI();
gl_Position=GetPosition2D();
}
}
#Fragment
Output
{
vec4 Color
}
Code
{
void main()
{
MaterialInstance mi=GetMI();
Color=mi.Color;
}
}