ULRE/example/Vulkan/InlineGeometryScene.cpp

233 lines
5.6 KiB
C++

// 7.InlineGeometryScene
// 全内置几何体场景
#include"VulkanAppFramework.h"
#include<hgl/filesystem/FileSystem.h>
#include<hgl/graph/InlineGeometry.h>
#include<hgl/graph/VKRenderResource.h>
#include<hgl/graph/VKRenderableInstance.h>
#include<hgl/graph/RenderList.h>
using namespace hgl;
using namespace hgl::graph;
constexpr uint32_t SCREEN_WIDTH=1280;
constexpr uint32_t SCREEN_HEIGHT=720;
class TestApp:public CameraAppFramework
{
Color4f color;
private:
SceneNode render_root;
RenderList render_list;
Material * material =nullptr;
MaterialInstance * material_instance =nullptr;
Material * axis_material =nullptr;
MaterialInstance * axis_mi =nullptr;
PipelineData * pipeline_data =nullptr;
Pipeline * axis_pipeline =nullptr;
Pipeline * pipeline_solid =nullptr;
GPUBuffer * ubo_color =nullptr;
Renderable *ro_axis,
*ro_cube,
*ro_sphere,
*ro_dome,
*ro_torus,
*ro_cylinder,
*ro_cone;
private:
bool InitMaterial()
{
axis_material=db->CreateMaterial(OS_TEXT("res/material/VertexColor3D"));
if(!axis_material)return(false);
axis_mi=db->CreateMaterialInstance(axis_material);
if(!axis_mi)return(false);
axis_pipeline=CreatePipeline(axis_material,InlinePipeline::Solid3D,Prim::Lines);
if(!axis_pipeline)return(false);
material=db->CreateMaterial(OS_TEXT("res/material/DebugVertexNormal"));
if(!material)return(false);
material_instance=db->CreateMaterialInstance(material);
if(!material_instance)return(false);
pipeline_data=GetPipelineData(InlinePipeline::Solid3D);
if(!pipeline_data)return(false);
pipeline_solid=CreatePipeline(material,pipeline_data,Prim::Triangles);
if(!pipeline_solid)return(false);
return(true);
}
void CreateRenderObject()
{
{
struct AxisCreateInfo aci;
aci.size=200;
ro_axis=CreateRenderableAxis(db,axis_material,&aci);
}
{
struct CubeCreateInfo cci;
cci.has_color=true;
cci.color.Set(1,1,1,1);
ro_cube=CreateRenderableCube(db,material,&cci);
}
{
ro_sphere=CreateRenderableSphere(db,material,16);
}
{
DomeCreateInfo dci;
dci.radius=100;
dci.numberSlices=32;
ro_dome=CreateRenderableDome(db,material,&dci);
}
{
TorusCreateInfo tci;
tci.innerRadius=50;
tci.outerRadius=70;
tci.numberSlices=32;
tci.numberStacks=16;
ro_torus=CreateRenderableTorus(db,material,&tci);
}
{
CylinderCreateInfo cci;
cci.halfExtend=10;
cci.radius=10;
cci.numberSlices=16;
ro_cylinder=CreateRenderableCylinder(db,material,&cci);
}
{
ConeCreateInfo cci;
cci.halfExtend=10;
cci.radius=10;
cci.numberSlices=16;
cci.numberStacks=1;
ro_cone=CreateRenderableCone(db,material,&cci);
}
}
bool InitUBO()
{
color.Set(1,1,1,1);
ubo_color=device->CreateUBO(sizeof(Vector4f),&color);
db->Add(ubo_color);
material_instance->BindUBO("color_material",ubo_color);
if(!material_instance->BindUBO("world",GetCameraMatrixBuffer()))
return(false);
material_instance->Update();
if(!axis_mi->BindUBO("world",GetCameraMatrixBuffer()))
return(false);
axis_mi->Update();
return(true);
}
void Add(Renderable *r,Pipeline *pl)
{
auto ri=db->CreateRenderableInstance(r,material_instance,pl);
render_root.Add(ri);
}
void Add(Renderable *r,Pipeline *pl,const Matrix4f &mat)
{
auto ri=db->CreateRenderableInstance(r,material_instance,pl);
render_root.Add(ri,mat);
}
bool InitScene()
{
render_root.Add(db->CreateRenderableInstance(ro_axis,axis_mi,axis_pipeline));
// Add(ro_dome,pipeline_solid);
Add(ro_torus ,pipeline_solid);
Add(ro_cube ,pipeline_solid,translate(-10, 0, 5)*scale(10,10,10));
Add(ro_sphere ,pipeline_solid,translate( 10, 0, 5)*scale(10,10,10));
Add(ro_cylinder ,pipeline_solid,translate( 0, 16, 0));
Add(ro_cone ,pipeline_solid,translate( 0,-16, 0));
render_root.RefreshMatrix();
render_root.ExpendToList(&render_list);
return(true);
}
public:
bool Init()
{
if(!CameraAppFramework::Init(SCREEN_WIDTH,SCREEN_HEIGHT))
return(false);
if(!InitMaterial())
return(false);
if(!InitUBO())
return(false);
CreateRenderObject();
if(!InitScene())
return(false);
return(true);
}
void BuildCommandBuffer(uint32_t index) override
{
render_root.RefreshMatrix();
render_list.Clear();
render_root.ExpendToList(&render_list);
VulkanApplicationFramework::BuildCommandBuffer(index,&render_list);
}
};//class TestApp:public CameraAppFramework
int main(int,char **)
{
TestApp app;
if(!app.Init())
return(-1);
while(app.Run());
return 0;
}