ULRE/inc/hgl/graph/manager/RenderPassManager.h

38 lines
1010 B
C++

#pragma once
#include<hgl/graph/module/GraphModule.h>
#include<hgl/type/Map.h>
#include<hgl/util/hash/Hash.h>
VK_NAMESPACE_BEGIN
using RenderPassHASHCode=util::HashCodeSHA1LE;
class RenderPassManager:public GraphModule
{
VkPipelineCache pipeline_cache;
util::Hash *hash;
Map<RenderPassHASHCode,RenderPass *> RenderPassList;
private:
friend class GPUDevice;
//RenderPassManager(VkDevice,VkPipelineCache);
GRAPH_MODULE_CONSTRUCT(RenderPassManager)
~RenderPassManager();
bool Init() override;
private:
RenderPass * CreateRenderPass( const List<VkAttachmentDescription> &desc_list,
const List<VkSubpassDescription> &subpass,
const List<VkSubpassDependency> &dependency,
const RenderbufferInfo *);
RenderPass * AcquireRenderPass( const RenderbufferInfo *,const uint subpass_count=2);
};//class RenderPassManager
VK_NAMESPACE_END